Commit Graph

148 Commits

Author SHA1 Message Date
Rémi Verschelde 6b8029414c Merge pull request #93374 from hakro/fix-replication-config-error-flood
Instantiate a replication config on synchronizer creation
2024-06-22 16:22:11 +02:00
Rémi Verschelde e5c0f60c59 Merge pull request #91084 from OwenAEdwards/master
Modify MultiplayerSpawner scene path error checking.
2024-06-21 10:14:06 +02:00
Hakim fc4206b603 Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
A Thousand Ships fbb879debd [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships d519715d94 [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
A Thousand Ships 926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
Daniel Snd 1a9d95f933 Fix Multiplayer Spawner freeing node after client disconnected Issue 2024-05-25 13:34:33 -03:00
A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
A Thousand Ships b4c6cc7d82 [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
K. S. Ernest (iFire) Lee f9b488508c Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Aaron Franke 1bcbbe96c4 Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Owen Edwards 2343c4208c Modified MultPlayer spawnable scene path error checking. 2024-04-23 18:51:33 -04:00
Rémi Verschelde ad4dff27ba Merge pull request #90027 from Faless/mp/cache_no_spam
[MP] Gracefully handle cache confirmation of deleted nodes
2024-04-23 19:11:05 +02:00
Rémi Verschelde 08803e7d83 Merge pull request #89839 from timothyqiu/meanwhile
Fix node config warning not updating for `Multiplayer{Spawner,Synchronizer}`
2024-04-08 11:20:25 +02:00
Rémi Verschelde c97885be7d Merge pull request #89811 from timothyqiu/missing-i18n
Fix missing i18n for some editor strings
2024-04-04 14:31:43 +02:00
Haoyu Qiu 91204f6f3f Fix missing i18n for some editor strings 2024-04-03 16:42:28 +08:00
RedMser 9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Fabio Alessandrelli 4b973f451e [MP] Gracefully handle cache confirmation of deleted nodes
It's possible that after sending a cached node reference (e.g. RPC or
static MultiplayerSynchronizer) the reference node is removed from tree
before the remote peer(s) can confirm the referenced path.

To better detect that case, and avoid spamming errors when it happens,
this commit modifies the multiplayer API caching protocol, to send the
received ID instead of the Node path when sending the confirmation
packet.

**This is a breaking change** because it makes the runtime multiplayer
protocol incompatible with previous versions of Godot.
2024-03-29 23:11:04 +01:00
Haoyu Qiu 8cfded5934 Improve replication editor's pin button
- When unpressed, only hide the editor if MultiplayerSynchronizer is not
  selected.
- Add tooltip text.
2024-03-25 23:12:26 +08:00
Haoyu Qiu 6feb43200b Fix node config warning not updating for Multiplayer{Spawner,Synchronizer} 2024-03-24 13:53:09 +08:00
Thaddeus Crews 9903e6779b Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00