Commit Graph

399 Commits

Author SHA1 Message Date
Ed Lu a2e061936f Added Breakpad crash dump generation
Fixed compiling on Windows

Make crash dump printing work better on Windows

Tweaked Breakpad build

Fixed Breakpad build for Godot 4

Switched to WINDOWS_ENABLED

Removed some non buildable files listed in the files to build

Ran clang format

Fixed the other formatting issues detected by CI

Removed a comment and added clarifying comment on crash dump message

as to why it is printed twice on Windows

Make an ugly string conversion to make Windows build work

Tweaked the build configuration and formatted again

removed lss

Add lss properly

Reinitialize breakpad after mono initialization on Linux

otherwise the breakpad signal handlers are not active

Disable Windows crash handler on destruction similarly to Linux

Renamed breakpad_enabled to use_breakpad

Forgot to wrap one piece of code inside ifdef USE_BREAKPAD

Updated copyright years in the added files

Fix register types for breakpad

Fixed dir access

Removed musl and elf_reader

which was the only thing seemingly depending on it

Updated header guards

Removed the memdelete call
2024-07-20 19:10:14 +02:00
Paul Joannon 1d7085571e CSharpScript should not own base script signals 2024-05-09 13:46:25 +02:00
huisedenanhai c313312ff5 CSharpScript should not own method infos of the base class 2024-05-04 18:54:37 +02:00
Rémi Verschelde 2b42352c99 Merge pull request #90968 from raulsntos/fix-gdscript-analyzer-with-overloaded-dotnet-methods
C#: Don't return MethodInfo for overloaded methods
2024-04-22 12:53:47 +02:00
Raul Santos 7316918a0f C#: Don't return MethodInfo for overloaded methods
This means the GDScript analyzer loses the method signature information so it can't do type checking for the parameters.
2024-04-21 05:32:47 +02:00
Paul Joannon 1627287586 Change order of operation for C# types reloading
We now deserialize callables before reloading property states, in case a property is doing anything with the callable in its getter and/or setter.
2024-04-18 09:38:58 +02:00
bruvzg bf558adcdd [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
Rémi Verschelde c196d12e23 Merge pull request #84947 from raulsntos/dotnet/instance_bindings
C#: Use `get_instance_binding` instead of set
2024-04-04 14:30:35 +02:00
A Thousand Ships 59bcc2888c Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
RedMser 2bd714e34e Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Pedro J. Estébanez 5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Nông Văn Tình c5e6a5863d Fix Script Editor saves C# files as embedded scripts
fixes: #88543
fixes: #88160

Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Rémi Verschelde 09df8f4a56 Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Paul Joannon 9fa2355cef Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Raul Santos 5815d1c8c8 Improve handling of generic C# types
- Create CSharpScript for generic C# types.
  - `ScriptPathAttributeGenerator` registers the path for the generic type definition.
  - `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator.
  - Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path.
  - This allows getting the base type for a C# type that derives from a generic type.
- Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types.
  - `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript).
- Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters.
2024-02-08 18:31:13 +01:00
Raul Santos 8ce4a0cf15 C#: Fix crash when reloading scripts
The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.

Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
2024-02-07 06:33:51 +01:00
Michael Wörner 9d50a486bf Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock. 2024-01-28 21:28:14 +01:00
Rémi Verschelde 3bbf4abfaa Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde d36f5cf2ba Merge pull request #85504 from nongvantinh/fix-csharp-loader
Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
Zae 18599c0935 C#: Fix sorting for generic types when reloading assemblies. 2024-01-26 18:00:46 +08:00
Nông Văn Tình 7676e389a7 Fixes C# script loader does not work reliably 2024-01-22 04:20:27 +07:00
Yuri Sizov b6a2c78033 Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Rémi Verschelde 0a7579b161 Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00