Commit Graph

88 Commits

Author SHA1 Message Date
K. S. Ernest (iFire) Lee f9b488508c Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
George Marques 7ca038effa GDScript: Perform validated calls with static methods
When the types are validated at compile time, this type of call runs
faster. It is already used for instance methods, this adds this
optimization to native static methods as well.
2024-04-25 21:19:40 -03:00
Danil Alexeev 27d7760f41 GDScript: Fix uninitialized local variables not being reset 2024-03-30 23:25:30 +03:00
emre0altan 081fa324fd set has_type false if it is BUILTIN but Variant::NIL 2024-02-11 13:47:12 +00:00
Thaddeus Crews 5cf0d772bc Change container_element_type to vector container 2023-12-05 08:51:49 -06:00
George Marques 4a7d49a89a GDScript: Replace ptrcalls on MethodBind to validated calls
This improves the performance of typed calls to engine methods when the
argument types are exact.

Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Danil Alexeev 462d8f4752 GDScript: Fix get_*_list() methods return incorrect info 2023-09-04 00:21:03 +03:00
Danil Alexeev 6c59ed9485 GDScript: Add static typing for for loop variable 2023-08-17 20:54:34 +03:00
George Marques c1bca65d09 GDScript: Optimize operators by assuming the types
This assumes that operators are called usually with the same type of
operands as the first time. So it stores the types of the first run and
if matched it uses an optimized path by calling the validated operator
function directly. Otherwise it uses the regular untyped evaluator.

With this change, if operators do use the same type they run quite
faster. OTOH, if the types mismatch it takes longer to run than they
would with the previous code.
2023-07-28 13:08:21 -03:00
Danil Alexeev aebbbda080 GDScript: Fix some bugs with static variables and functions 2023-06-16 22:52:11 +03:00
Rémi Verschelde 25b2f1780a Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Pedro J. Estébanez 2f4168daeb Fix edge cases of object lifetime when signals involved 2023-04-11 17:27:39 +02:00
George Marques 59b8c70007 GDScript: Don't use pool for reference types
Since they need to be properly initialized and finalized to adjust the
reference counter.
2023-04-11 16:46:31 +02:00
George Marques defa46bfd1 GDScript: Don't use validated call for vararg methods
Since they may have runtime type validation, we cannot use the validated
call.
2023-02-24 14:06:02 -03:00
George Marques 0866e6af2d GDScript: Avoid validated division operation to test for zero
The validated operations for integer division and modulo do not check
for division by zero. This avoids validated operation in these cases to
make sure the check is performed and avoid crashing the engine.
2023-02-21 11:12:45 -03:00
Rémi Verschelde 561d949739 Merge pull request #73489 from vonagam/type-check-node
GDScript: Rework type check
2023-02-20 15:41:36 +01:00
Pedro J. Estébanez 5e9400fa50 Avoid GDScript bookkeeping from referencing objects longer than necessary 2023-02-17 18:59:17 +01:00
Dmitrii Maganov 8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
George Marques ba9491f870 Merge pull request #70948 from vnen/gdscript-ptr-method-name-in-debug 2023-01-23 12:24:15 -03:00
George Marques 80e06b29e7 GDScript: Add names for disassembling function pointers
When instructions use function pointers, it's not possible to retrieve
their original names in the disassembly. This stores the names in
vectors (in debug builds) so they can be shown.
2023-01-23 11:04:31 -03:00
George Marques 9462ae4783 GDScript: Remove function of continue for match statement
The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
George Marques 75515e4303 Merge pull request #70987 from vonagam/fix-parameter-conversion-assign 2023-01-12 11:34:13 -03:00
George Marques 66fda2aeea GDScript: Fix temp values being written without proper clear
Temporary values in the stack were not being properly cleared when the
return value of calls were discarded, which can cause memory issues
especially for reference types like PackedByteArray.
2023-01-11 14:24:23 -03:00
George Marques a3816434a6 GDScript: Don't use the NIL address to hold return value of functions
This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00