Commit Graph

337 Commits

Author SHA1 Message Date
Rémi Verschelde bc80776618 Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
kobewi a3627b6e37 Assign temporary path to preloaded resources 2023-11-10 00:43:30 +01:00
Pedro J. Estébanez 271511726b Fixup thread-owned lambda bookkeeping on thread exit 2023-11-10 00:05:38 +01:00
rune-scape 9fb8862d73 GDScript: Lambda hot reloading
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
Rémi Verschelde 6a0716dedd Merge pull request #83123 from astillich/82998-propagate-base-class-exports
Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Alexander Stillich 99f8751878 Fix editing exports in a base script not propagating the change to the opened property editor
This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Danil Alexeev ed0b3c08e1 Core: Fix Object::has_method() for script static methods 2023-10-04 19:44:32 +03:00
Danil Alexeev e750c59cf8 GDScript: Improve highlighting of types 2023-10-03 17:32:27 +03:00
Yuri Sizov 78483a1df2 Merge pull request #82186 from dalexeev/gds-fix-property-duplication
GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
George Marques 54a1414500 GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
A Thousand Ships 517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Danil Alexeev 16e860bcb3 GDScript: Fix duplication of inherited script properties 2023-09-23 15:30:23 +03:00
Rémi Verschelde b539bfb263 Merge pull request #81201 from anvilfolk/rpc
GDScript: Fix subclass methods not inheriting RPC info
2023-09-12 08:49:33 +02:00
ocean (they/them) 711ffabcfe GDScript: fix subclass methods not inheriting RPC info 2023-09-11 11:10:07 -04:00
Danil Alexeev 462d8f4752 GDScript: Fix get_*_list() methods return incorrect info 2023-09-04 00:21:03 +03:00
Markus Sauermann c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde 76d318dbd1 Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
kobewi 67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
Yuri Sizov 2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
ocean (they/them) cca57171c1 Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.
2023-07-31 13:16:29 -04:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
ocean (they/them) 7d29ac0bf2 GDScript: solve _populate_class_members() cyclic dependency problem 2023-07-08 15:34:20 -04:00
Danil Alexeev 84c8946565 GDScript: Remove unnecessary name check in _get_property_list() 2023-06-22 12:41:44 +03:00
jpcerrone 8ce8216d17 Fix errors destroying script with static variables
Fixes #78376
After #78138 'script_list' is now cleared in 'GDScriptLanguage::finish'
Because of that, we can safely remove the removal from that list that
happens on 'GDScript::~GDScript'.
2023-06-21 12:33:21 -03:00
Danil Alexeev a0577eb23b GDScript: Fix _get_script_name() function collision for SCU build 2023-06-20 12:03:54 +03:00