Fixed compiling on Windows
Make crash dump printing work better on Windows
Tweaked Breakpad build
Fixed Breakpad build for Godot 4
Switched to WINDOWS_ENABLED
Removed some non buildable files listed in the files to build
Ran clang format
Fixed the other formatting issues detected by CI
Removed a comment and added clarifying comment on crash dump message
as to why it is printed twice on Windows
Make an ugly string conversion to make Windows build work
Tweaked the build configuration and formatted again
removed lss
Add lss properly
Reinitialize breakpad after mono initialization on Linux
otherwise the breakpad signal handlers are not active
Disable Windows crash handler on destruction similarly to Linux
Renamed breakpad_enabled to use_breakpad
Forgot to wrap one piece of code inside ifdef USE_BREAKPAD
Updated copyright years in the added files
Fix register types for breakpad
Fixed dir access
Removed musl and elf_reader
which was the only thing seemingly depending on it
Updated header guards
Removed the memdelete call