jsjtxietian
7cecdc0dab
Fix sprite frame editor crash with null frames pounter
2024-07-03 10:58:25 +08:00
kobewi
57e046541d
Add a way to force history for undoredo
2024-06-26 13:24:34 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
Hilderin
4575ccbad9
Fix Crash when trying to undo SpriteFrames animation rename #93079
2024-06-12 21:42:49 -04:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
Paweł
18243c5b7a
Select text in SpriteFramesEditor spin boxes on focus
2024-05-27 21:50:15 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Yuri Rubinsky
56026e6c76
Fix errors on pressing autoplay in sprite frames editor
2024-05-13 22:39:05 +03:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
kobewi
e36301e418
Avoid double editing when clicking AnimatedSprite
2024-04-17 19:51:42 +02:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
kobewi
969bfeae4c
Fix SpriteFrames editor visibility problems
2024-03-21 16:35:22 +01:00
Rémi Verschelde
0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
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Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Leul Mulugeta
effad7be0c
Remember frames when selecting SpriteFrame frames
2024-03-05 16:50:06 +03:00
Rémi Verschelde
8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
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Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
Dominic Marier
8faba242a4
Added multi-selection for sprite_frame_editor
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use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 -05:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
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This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00