Commit Graph

242 Commits

Author SHA1 Message Date
Yuri Rubinsky 3bbbedc144 Fix visual shader not being updated when switching tabs 2024-06-20 13:37:16 +03:00
A Thousand Ships d9e2fc74c7 [Scene] Add SceneStringNames::item_selected 2024-06-19 09:39:05 +02:00
A Thousand Ships 926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6 [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Aiden Storey b4c1634b52 Implement trim_final_newlines functionality 2024-05-02 22:57:34 -04:00
Hugo Locurcio 8221e7546b Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde 16bdd83ea4 Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Rémi Verschelde 4582ee1a0f Merge pull request #87760 from kitbdev/extract-bottom-dock
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
kit eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
A Thousand Ships dde5368dee [Editor] Add missing ellipses to menu options that open dialogs 2024-02-17 17:09:17 +01:00
Michael Alexsander 7b42c24550 Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Hugo Locurcio 04a930d9a6 Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 5eb22a317d Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde 6c390b620d Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
kobewi 779d731940 Handle built-in shaders when closing scene 2024-01-02 16:00:11 +01:00
kobewi e534dbf53a Improve saving of built-in resources 2024-01-02 12:53:18 +01:00
Wilson E. Alvarez a3cb1b096f Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov 0f5a14c397 Make script/shader editor save shortcuts unique again 2023-11-15 14:10:12 +01:00
Rémi Verschelde e5bacbc471 Merge pull request #84628 from KoBeWi/no_meta_only_path
Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi 9c810ef061 Don't store shader edit path in metadata 2023-11-08 19:14:16 +01:00
Yuri Sizov e7dba3b064 Correctly set up shortcut context in the shader editor 2023-11-08 13:07:31 +01:00
jsjtxietian 775adc0a6d Add save shortcut for text shader editor to prevent it propagated to scene
when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00