Commit Graph

63 Commits

Author SHA1 Message Date
Anni Ryynänen eed6f4fef4 Fix reselecting scene tree node after inspecting a resource
This broke when the `node_selected` connection was removed in #91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
2024-06-24 13:17:45 +03:00
A Thousand Ships fbb879debd [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
Stephen Berry 823b48ffa5 Consistently display script icons for nodes in connect dialog's scene tree editor 2024-06-10 16:06:45 +02:00
A Thousand Ships 0f72b15bc2 Fix some incorrect uses of String over StringName
These were accepting `SNAME` assignments
2024-06-03 13:42:31 +02:00
kobewi d276e8ba0b Fix scene hash not updated when scene is empty 2024-05-22 14:55:39 +02:00
Haoyu Qiu e5c321448e Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde 0fe0f1e992 Merge pull request #86605 from KoBeWi/update_all_of_the_tree_not
Don't update tree on deselect
2024-04-26 15:13:21 +02:00
Rémi Verschelde 6b8daa498e SceneTreeEditor: Fix crash when TreeItem is removed before callback
Fixes #90235.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-04-05 16:53:33 +02:00
RedMser 9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Haoyu Qiu f298aaa956 Fix unexpected auto-translation of more editor components 2024-03-28 10:50:57 +08:00
Rémi Verschelde ae8d43b0bb Merge pull request #88003 from kitbdev/dock-manager-fixes
Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +01:00
kit 0c9c84f7a6 Refactor and fix issues in Editor Dock Manager
Extract Dock Context Menu.
2024-03-16 13:51:31 -04:00
Aaron Franke 0700b807a2 Allow node visibility to work with custom user-provided node types 2024-03-07 17:25:06 -08:00
kobewi ffadba0b08 Allow to easily rename multiple nodes
Co-authored-by: ajreckof <tbonhoure@ymail.Com>
2024-03-03 13:16:21 +01:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Rémi Verschelde 92fcbe2f5c Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Michael Alexsander 7b42c24550 Make auto translation inheritable 2024-02-15 16:51:19 -03:00
RedMser bf37a9bac6 Allow configuration warnings to refer to a property
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
Rémi Verschelde ef9cb3dfa5 Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Micky 3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
ajreckof 2f697926b0 Fix renaming a node to the name of its siblings breaking NodePath
Also fix cases where node name was not visually updated because name was not changed

Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00