Commit Graph

108 Commits

Author SHA1 Message Date
A Thousand Ships ca18a06ecb [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships 755a0efbb6 [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
A Thousand Ships a0dbdcc3ab Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Haoyu Qiu e1ee838d11 Fix wrong extension filter for dependency editor 2024-03-26 23:51:30 +08:00
Haoyu Qiu 8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
Michael Alexsander 7b42c24550 Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
DennisManaa 1a1c542836 Implement automatic translation for ItemList 2023-10-23 10:14:08 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
kobewi 06eff95d64 Fix missing UID handling in Dependency Editor 2023-06-13 11:09:56 +02:00
VolTer d7eefc3b1c Fix DependecyEditorOwners not acknowledging non-scene resources 2023-06-02 20:18:33 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Rubinsky 6713e0fa5b Add handling of script creation/deletion for custom visual shader nodes 2023-01-23 15:30:17 +03:00
Rémi Verschelde d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer 8b6ce982db Add ability to open multiple scenes in the Dependency Editor 2022-09-25 22:20:16 +02:00
PucklaMotzer09 b32b570d7a Show dependency warning when removing remaps and fallback if translation
remap does not exist
2022-08-03 12:31:29 +02:00
Yuri Sizov 9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
Nathan Franke 905c431191 dependency editor: set current directory to closest existing directory 2022-07-23 15:29:50 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
kobewi 847eee71df Improve title of DependencyEditorOwners 2022-06-03 21:05:05 +02:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00