Commit Graph

37 Commits

Author SHA1 Message Date
Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
Yuri Sizov cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
MewPurPur 57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Yuri Roubinski 01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
Rémi Verschelde 81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde 346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Rémi Verschelde 1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Yuri Rubinsky 7cbe2b939e Some refactoring for visual shader texture functions 2023-01-20 12:54:20 +03:00
Yuri Rubinsky f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
Andy Maloney 5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Hendrik Brucker cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Hugo Locurcio b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Yuri Roubinsky db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
Yuri Roubinsky 59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Rémi Verschelde 6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Rémi Verschelde 862994a8ef doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
Rémi Verschelde 7adf4cc9b5 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Tomasz Chabora 1054956461 Document remaining Visual Script classes 2021-07-13 23:43:46 +02:00
Yuri Roubinsky b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
Rémi Verschelde a33fe75050 doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
Rémi Verschelde a2a78a8066 doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Hugo Locurcio c4903a603b Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Tomasz Chabora e103f21a40 Add LOTS of missing docs 2020-03-13 16:35:03 +01:00
Yuri Roubinsky 4a3d277623 Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00