Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Yuri Sizov
cc0eebd9d8
Validate code tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
MewPurPur
57d05ffc66
Improve the top docs sections of VFX classes
2023-08-11 21:17:04 +03:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Yuri Rubinsky
7cbe2b939e
Some refactoring for visual shader texture functions
2023-01-20 12:54:20 +03:00
Yuri Rubinsky
f101add78b
Add uint type support to visual shaders
2023-01-06 10:35:25 +03:00
Andy Maloney
5361585832
[doc] Use "param" instead of "code" to refer to parameters
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2022-08-09 10:09:07 -04:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Yuri Roubinsky
db18faf660
Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Tomasz Chabora
1054956461
Document remaining Visual Script classes
2021-07-13 23:43:46 +02:00
Yuri Roubinsky
b2d2822a39
Adds UVFunc for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source
2020-10-09 15:04:15 +02:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
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Bind missing enums.
2020-09-11 12:22:10 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Tomasz Chabora
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
Yuri Roubinsky
4a3d277623
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00