Commit Graph

35 Commits

Author SHA1 Message Date
Rémi Verschelde 471ddf4327 Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Enhex 14ba478023 Fix documentation for receiving light from light probes 2024-03-18 01:52:20 +02:00
Hugo Locurcio f781571d07 Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
Hugo Locurcio a9893e278f Show warning for GeometryInstance3D transparency in Mobile/Compatibility
This feature is currently only supported when using Forward+.
2024-01-15 20:51:22 +01:00
Micky 61bdbdd9ee Replace some "uncommon" words in class reference 2024-01-15 18:51:52 +01:00
Hugo Locurcio 469c462b76 Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Rémi Verschelde 81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde 346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Hugo Locurcio 5056c427d3 Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
UltraBIF 8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Rémi Verschelde 1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Yuri Sizov dd5acde285 Remove extra spaces and correct crosslinks in some documentation 2023-02-17 17:31:19 +01:00
Hugo Locurcio 2841047657 Clarify the difference between uniforms and per-instance uniforms in docs 2023-01-13 21:48:06 +01:00
clayjohn 5d51478d70 Expose GeometryInstance3D.custom_aabb property 2022-12-15 10:03:40 -08:00
Josh Jones 4c0da0fcba Added missing descriptions for GeometryInstance3D 2022-11-11 16:43:42 -08:00
Aaron Franke 3dc9474355 Fix default values not showing up on virtual classes 2022-11-06 15:05:36 -06:00
Yuri Rubinsky 8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
reduz 8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Hugo Locurcio b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio c6ef8fb6d4 Improve documentation for GeometryInstance3D.transparency 2022-02-12 00:42:45 +01:00
Rémi Verschelde 7e3b92f81f Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
Fernando Cosentino ca79373d13 Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Hugo Locurcio e962900f23 Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00