Commit Graph

80 Commits

Author SHA1 Message Date
A Thousand Ships 24c9d442e9 [Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
Micky c54e09a5a3 Overhaul some "uncommon" wording in class reference 2024-03-01 15:32:38 +01:00
Hugo Locurcio 67e9ccdbc4 Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Micky c11b52b1e5 Overhaul Engine documentation 2024-02-26 20:59:47 +01:00
Rémi Verschelde e0dc23367c Remove now unused year member from version.py
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
Micky 61bdbdd9ee Replace some "uncommon" words in class reference 2024-01-15 18:51:52 +01:00
Hugo Locurcio ce2a7f3253 Document AudioServer.playback_speed_scale in Engine.time_scale
This also documents `physics_ticks_per_second` not being automatically
adjusted, which can be important when speeding up simulation.
2023-12-12 13:13:05 +01:00
Aaron Franke ebc6ec1692 Fix incorrect documentation for Engine.get_architecture_name() 2023-07-07 14:51:51 -05:00
Rémi Verschelde 81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde 346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
VolTer 04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Ninni Pipping 16a1465380 Add information about how Engine.time_scale affects Timers 2023-04-23 10:21:18 +02:00
Rémi Verschelde 1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Emmanuel Leblond 58f4139164 Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Rémi Verschelde 94e9860b82 Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
Hugo Locurcio 66f7c48e39 Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.

This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
kobewi 1b7aee3c8d Fill random docs 2022-10-07 20:10:18 +02:00
Hugo Locurcio 1c6c72caf1 Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Paul Joannon 2316c3a3a9 Add new C# code blocks to class ref pages
- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Andy Maloney ea2192b99e [doc] Use "param" instead of "code" to refer to parameters (6) 2022-08-12 12:07:53 -04:00
Rémi Verschelde 682dbe5d00 Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax 2022-08-08 22:50:35 +02:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Hugo Locurcio 27a072c884 Print expected os.arch tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Hugo Locurcio aaeb60eafc Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00