Commit Graph

98 Commits

Author SHA1 Message Date
Pedro J. Estébanez 08a46bbacd Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
Hugo Locurcio a45aa3a46f Implement zooming using Ctrl + Mouse wheel in the GridMap editor
The minimum value of the slider was changed to 0.2 as zooming
works in increments of 0.2. This way, the value can go back to 1
after you've reached the slider's minimum value.

(cherry picked from commit 4c1b2171b0)
2020-02-14 15:52:21 +01:00
Rémi Verschelde 5aa96b72c7 Merge pull request #34706 from KoBeWi/grindput
Don't handle Gridmap input when have no effect
2020-01-01 11:35:39 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Tomasz Chabora bf143c05d2 Don't handle Gridmap input when have no effect 2019-12-30 23:35:43 +01:00
Haoyu Qiu 8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
PouleyKetchoupp 13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde e38fd9a5e6 Merge pull request #32915 from Nehluxhes/gridmap_scaling
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-25 23:33:11 +02:00
Rémi Verschelde 4952e19ad0 Merge pull request #32991 from Chaosus/fix_bug2
Fix gridmap error spam at startup
2019-10-22 20:38:14 +02:00
Rémi Verschelde 365558b8b7 Merge pull request #32969 from Nehluxhes/palette_vanish
Fix gridmap palette remaining invisible
2019-10-22 18:51:11 +02:00
Yuri Roubinsky 51e5bcfc2c Fix gridmap error spam at startup 2019-10-22 18:21:42 +03:00
Nehluxhes d67a9d1a94 Fix gridmap palette remaining invisible 2019-10-21 23:57:23 +02:00
Nehluxhes fa53c0b774 Mesh preview now scales + grid update on cell size change
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
Nehluxhes 28c274bc27 Disable gridmap selection actions when nothing is selected 2019-10-18 01:45:49 +02:00
Rémi Verschelde cf540f853d Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde a34b77e271 Merge pull request #32095 from KoBeWi/silly_user
Properly remove GridMap node from editor on undo
2019-09-20 17:52:39 +02:00
Tomasz Chabora 6290616c0a Properly remove GridMap node from editor on undo 2019-09-11 23:56:11 +02:00
Michael Alexsander Silva Dias fd0dace4b5 Small fixes for the Tile/GridMap editors 2019-09-04 16:54:05 -03:00
Michael Alexsander Silva Dias 5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
Rémi Verschelde f8574da2c2 Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio 9e1c23a353 Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Xenoamor 69438149f5 Fix GridMap list text not expanding when palette is resized
This is to close #31304
2019-08-12 21:14:20 +01:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00