Pedro J. Estébanez
08a46bbacd
Put misc. 3D tool visible instances on their own layer
...
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
Hugo Locurcio
a45aa3a46f
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
...
The minimum value of the slider was changed to 0.2 as zooming
works in increments of 0.2. This way, the value can go back to 1
after you've reached the slider's minimum value.
(cherry picked from commit 4c1b2171b0 )
2020-02-14 15:52:21 +01:00
Rémi Verschelde
5aa96b72c7
Merge pull request #34706 from KoBeWi/grindput
...
Don't handle Gridmap input when have no effect
2020-01-01 11:35:39 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Tomasz Chabora
bf143c05d2
Don't handle Gridmap input when have no effect
2019-12-30 23:35:43 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
...
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
...
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
e38fd9a5e6
Merge pull request #32915 from Nehluxhes/gridmap_scaling
...
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-25 23:33:11 +02:00
Rémi Verschelde
4952e19ad0
Merge pull request #32991 from Chaosus/fix_bug2
...
Fix gridmap error spam at startup
2019-10-22 20:38:14 +02:00
Rémi Verschelde
365558b8b7
Merge pull request #32969 from Nehluxhes/palette_vanish
...
Fix gridmap palette remaining invisible
2019-10-22 18:51:11 +02:00
Yuri Roubinsky
51e5bcfc2c
Fix gridmap error spam at startup
2019-10-22 18:21:42 +03:00
Nehluxhes
d67a9d1a94
Fix gridmap palette remaining invisible
2019-10-21 23:57:23 +02:00
Nehluxhes
fa53c0b774
Mesh preview now scales + grid update on cell size change
...
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
Nehluxhes
28c274bc27
Disable gridmap selection actions when nothing is selected
2019-10-18 01:45:49 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
...
Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde
a34b77e271
Merge pull request #32095 from KoBeWi/silly_user
...
Properly remove GridMap node from editor on undo
2019-09-20 17:52:39 +02:00
Tomasz Chabora
6290616c0a
Properly remove GridMap node from editor on undo
2019-09-11 23:56:11 +02:00
Michael Alexsander Silva Dias
fd0dace4b5
Small fixes for the Tile/GridMap editors
2019-09-04 16:54:05 -03:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
...
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
...
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148 .
2019-08-13 11:52:10 +02:00
Xenoamor
69438149f5
Fix GridMap list text not expanding when palette is resized
...
This is to close #31304
2019-08-12 21:14:20 +01:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00