Commit Graph

173 Commits

Author SHA1 Message Date
Rémi Verschelde 36662f3b4d Don't force GLES2 in Project Manager, causes issues on macOS.
This partially reverts #44041.

Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
2020-12-11 22:32:41 +01:00
Rémi Verschelde 8b1ee204cf Use GLES2 by default in the project manager
This only applies to the project manager instance, what driver is used is otherwise
still defined by the project settings for a running game/editor.

Should help users who have issues with buggy GLES3 drivers to still use the project
manager to create and edit GLES2 projects.
2020-12-02 18:15:54 +01:00
Rafał Mikrut 32017b1490 Allow to open multiple projects when some are not imported or without main scene.
(cherry picked from commit b20c20a6f7)
2020-11-19 17:15:27 +01:00
Hugo Locurcio fc5e60f4cc Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-17 11:17:41 +01:00
Fabio Alessandrelli 0452c2fced Improve Project Manager video driver selection.
Now suggests the current video driver instead of defaulting to GLES3.
2020-10-14 12:32:35 +02:00
Aaron Franke 50b1de7e39 Change the "remove missing" button to disabled rather than hidden
Also set a minimum size

(cherry picked from commit 0b6326c79a)
2020-09-29 13:57:57 +02:00
Spencer Burris 65ab1a3b0f Make blank project name create an error, not a warning
(cherry picked from commit 0e3d938968)
2020-09-24 14:43:10 +02:00
Rémi Verschelde c5f6d2097b i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
2020-09-08 14:05:53 +02:00
PouleyKetchoupp fe0adc4f77 Keep debug & verbose options after loading project from project manager
(cherry picked from commit b2d27214aa)
2020-07-10 08:51:21 +02:00
bruvzg e9ab41b71d [macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
hilfazer 14fcd20e86 Fixed "Favourite Project" button in Project Manager 2020-06-13 11:38:29 +02:00
Dominik 'dreamsComeTrue' Jasiński 982ab51f2f Grabbing focus on ProjectList after clicking an item.
Fixes: #39012
(cherry picked from commit 1ec8f59397)
2020-06-04 12:09:40 +02:00
nathanwfranke 814f72c524 Fix rename dialog size in 3.2 2020-05-12 18:34:00 -05:00
Hugo Locurcio 93ba25cfcb Improve path search behavior discoverability in the project manager
This closes #38185.

(cherry picked from commit 72da1667e0)
2020-04-27 10:17:08 +02:00
Hugo Locurcio 262aff67db Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.

This closes https://github.com/godotengine/godot-proposals/issues/291.

(cherry picked from commit 34b747bac0)
2020-02-14 15:59:41 +01:00
Haoyu Qiu 341740c0bf Centers icon vertically in project list
(cherry picked from commit c1011178c0)
2020-02-06 13:02:08 +01:00
Hugo Locurcio 56aae0e8bc Use a loading placeholder for project icons in the project manager
Now that projects are loaded asynchronously, some projects in the
list may be displayed before their icon is done loading. This is
especially common on slower hardware.

In such cases, this makes the project manager display a loading
placeholder instead of the default project icon.
2020-01-21 22:56:19 +01:00
Hugo Locurcio d72f5e0938 Only create the editor theme once
This prevents the editor theme from being created twice.
This speeds up the project editor and editor startup
significantly; startup is now 1.3 times faster on average
(tested on a debug build). RAM usage was also lowered by 7.5 MB
on average.

This partially addresses #35321.
2020-01-19 21:51:21 +01:00
Haoyu Qiu 047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Marc Gilleron 4c7d02dea1 Fix wrong project opening in some situations, hidden nodes were not reordered 2019-12-30 17:04:29 +00:00
Rémi Verschelde 45908eebf3 i18n: Sync translation template with current source 2019-12-17 11:47:29 +01:00
Haoyu Qiu 7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Rémi Verschelde 2845e6a21a Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00