Pedro J. Estébanez
ebdcf1cc60
Fix crash duplicating local-to-scene resources
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(cherry picked from commit e99cf6bfe5 )
2020-11-19 17:15:27 +01:00
Pedro J. Estébanez
58e9bf494d
Fix crash in resoure duplicate
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(cherry picked from commit 9450717571 )
2020-11-17 12:07:02 +01:00
Rémi Verschelde
ebb30ac45a
Core: Add hints to run with --verbose when leaking nodes/resources at exit
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(cherry picked from commit 2b5545270a )
2020-06-10 15:30:52 +02:00
Rémi Verschelde
e62941fb53
Merge pull request #34296 from timothyqiu/lock-33072
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Fixes crash when using Resource::_take_over_path
2020-01-06 14:04:23 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
50c37ed986
Fixes crash when using Resource::_take_over_path
2019-12-12 14:39:03 +08:00
Rémi Verschelde
28eca3649d
Merge pull request #30622 from creikey/fix-path-caching
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PackedScene resources are freed before they are saved
2019-10-21 13:53:45 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Cameron Reikes
b3cb58e7b3
Some resources are freed before they are saved
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- PackedScenes freed before saved, so their path cache is lost
- Solution is to move data to persistent static map
- This patch will fix #30538
2019-07-25 17:21:47 -07:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
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-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
DualMatrix
a35286e24b
Fixed duplicating AnimationPlayers leaving empty tracks.
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Fixed duplicating AnimationPlayers leaving empty tracks.
I don't think duplicating arrays worked before. There was even this weird
//does not make a long of sense but should work
comment at the changed line. Fixes #21616
2018-09-01 13:56:17 +02:00
Juan Linietsky
031f763d4f
Crash fixes for material and animtree
2018-08-20 16:35:36 -03:00
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
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-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
Juan Linietsky
b76143bfde
Remove error messages
2018-06-21 18:46:17 -03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
letheed
37c4bc64de
Make cyclic resource inclusion error message more helpful
2018-01-18 18:35:24 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00