kobewi
c8a0766930
Don't use EditorSettings metadata
2024-09-05 19:05:18 +02:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
...
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
d68ab7c874
Register text enter for script base class
2024-04-24 17:38:09 +02:00
Nông Văn Tình
a13b755b60
Fix ScriptCreateDialog to avoid selecting the file extension upon opening
...
Fixes : #89295
This is a regression from commit 2bd714e34e
2024-03-09 22:33:43 +07:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
...
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
a7fa34db1d
Ignore path error for built-in scripts/shaders
2023-10-27 21:49:34 +02:00
kobewi
c8db3f66ed
Fix ScriptCreateDialog not accepting on submit
2023-09-25 22:25:19 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
Rémi Verschelde
119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
...
Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia
bbeb2f98f5
Prevent creating any type of file with a leading dot
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: gotnospirit <gotnospirit@gmail.com >
2023-09-07 22:13:02 +02:00
Yuri Sizov
d2cc6897d4
Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
...
Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
jsjtxietian
d32348c686
Reload built-in script after create to allow dropping nodes into it
2023-09-06 10:03:27 +08:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
kobewi
7f41403a6f
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
...
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Ninni Pipping
39353462ac
Fix indentation in script templates
2023-06-26 12:18:02 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
...
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
...
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00