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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.2">
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<brief_description>
Blends two animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
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</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
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</tutorials>
<methods>
</methods>
<members>
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<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
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</member>
</members>
<constants>
</constants>
</class>