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v1.16
ppsspp/GPU/Directx9
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Henrik Rydgård 89ff606ccb D3D9 fix. Make a check more break-point-able.
2023-08-17 20:46:43 +02:00
..
DrawEngineDX9.cpp
Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
2023-06-13 09:56:52 +02:00
DrawEngineDX9.h
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
FramebufferManagerDX9.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
D3D9 fix. Make a check more break-point-able.
2023-08-17 20:46:43 +02:00
GPU_DX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
ShaderManagerDX9.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
ShaderManagerDX9.h
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
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