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v0.3.1
ppsspp/GPU
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Henrik Rydgård 2a56d36b12 glViewport calls need to be in pixel coordinates.
2012-11-20 16:48:24 +01:00
..
GLES
glViewport calls need to be in pixel coordinates.
2012-11-20 16:48:24 +01:00
Null
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
ge_constants.h
Fix skinning bugs, optimize, re-enable a lighting optimization
2012-11-11 19:00:44 +01:00
GPU.vcxproj
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
GPU.vcxproj.filters
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
GPUInterface.h
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
GPUState.cpp
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
GPUState.h
misc cleanup
2012-11-18 23:14:50 +01:00
Math3D.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Math3D.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
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