mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
160 lines
4.7 KiB
C++
160 lines
4.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Profiler/Profiler.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GPU/OpenGL/GLDebugLog.h"
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#include "Common/GPU/OpenGL/GLSLProgram.h"
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#include "Common/GPU/thin3d.h"
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#include "Core/MemMap.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "Core/Reporting.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Debugger/Stepping.h"
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#include "GPU/GLES/FramebufferManagerGLES.h"
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#include "GPU/GLES/TextureCacheGLES.h"
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#include "GPU/GLES/DrawEngineGLES.h"
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#include "GPU/GLES/ShaderManagerGLES.h"
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static const char tex_fs[] = R"(
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#if __VERSION__ >= 130
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#define varying in
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#define texture2D texture
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#define gl_FragColor fragColor0
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out vec4 fragColor0;
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#endif
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D sampler0;
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varying vec2 v_texcoord0;
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void main() {
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gl_FragColor = texture2D(sampler0, v_texcoord0);
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}
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)";
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static const char basic_vs[] = R"(
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#if __VERSION__ >= 130
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#define attribute in
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#define varying out
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#endif
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attribute vec4 a_position;
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attribute vec2 a_texcoord0;
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varying vec2 v_texcoord0;
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void main() {
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v_texcoord0 = a_texcoord0;
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gl_Position = a_position;
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}
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)";
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FramebufferManagerGLES::FramebufferManagerGLES(Draw::DrawContext *draw, GLRenderManager *render) :
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FramebufferManagerCommon(draw),
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render_(render)
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{
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needBackBufferYSwap_ = true;
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needGLESRebinds_ = true;
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presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
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CreateDeviceObjects();
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}
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void FramebufferManagerGLES::Init() {
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FramebufferManagerCommon::Init();
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}
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void FramebufferManagerGLES::SetTextureCache(TextureCacheGLES *tc) {
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textureCache_ = tc;
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}
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void FramebufferManagerGLES::SetShaderManager(ShaderManagerGLES *sm) {
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shaderManager_ = sm;
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}
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void FramebufferManagerGLES::SetDrawEngine(DrawEngineGLES *td) {
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drawEngineGL_ = td;
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drawEngine_ = td;
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}
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void FramebufferManagerGLES::CreateDeviceObjects() {
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}
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void FramebufferManagerGLES::DestroyDeviceObjects() {
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if (stencilUploadPipeline_) {
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stencilUploadPipeline_->Release();
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stencilUploadPipeline_ = nullptr;
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}
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if (depthDownloadProgram_) {
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render_->DeleteProgram(depthDownloadProgram_);
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depthDownloadProgram_ = nullptr;
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}
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}
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FramebufferManagerGLES::~FramebufferManagerGLES() {
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DestroyDeviceObjects();
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delete [] convBuf_;
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}
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void FramebufferManagerGLES::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
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_assert_msg_(nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
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// Discard the previous contents of this buffer where possible.
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if (gl_extensions.GLES3) {
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draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE }, "UpdateDownloadTempBuffer");
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} else if (gl_extensions.IsGLES) {
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draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR }, "UpdateDownloadTempBuffer");
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gstate_c.Dirty(DIRTY_BLEND_STATE);
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}
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}
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void FramebufferManagerGLES::EndFrame() {
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}
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void FramebufferManagerGLES::DeviceLost() {
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FramebufferManagerCommon::DeviceLost();
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DestroyDeviceObjects();
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}
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void FramebufferManagerGLES::DeviceRestore(Draw::DrawContext *draw) {
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FramebufferManagerCommon::DeviceRestore(draw);
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render_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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CreateDeviceObjects();
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}
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void FramebufferManagerGLES::Resized() {
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FramebufferManagerCommon::Resized();
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render_->Resize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
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}
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bool FramebufferManagerGLES::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
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int w, h;
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draw_->GetFramebufferDimensions(nullptr, &w, &h);
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buffer.Allocate(w, h, GPU_DBG_FORMAT_888_RGB, true);
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draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8_UNORM, buffer.GetData(), w, "GetOutputFramebuffer");
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return true;
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}
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