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From tests, it seems they're just treated as valid exponents. Using 65535 since that's the range of depth, can't think of a game using a larger value for a fog parameter, probably never even this large.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.