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Needs testing to verify if we should copy zeroes instead if the src range is partial, etc, quite a few possible edge cases. Though on its own, this probably fixes the crash in #16427. Still don't understand why that one has issues in hardware renderers though since they do bounds-check the copies.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.