Files
ppsspp/GPU
Unknown W. Brackets b4ceedfc43 Correctly flip textures in DrawActiveTexture().
We want to flip the origin of UV (top to bottom), not the pixels within
the specified range.
2014-05-10 09:35:02 -07:00
..
2013-09-12 09:53:48 +02:00
2013-09-12 09:53:48 +02:00