Files
ppsspp/Core/ControlMapper.cpp
Henrik Rydgård 706b98a0b9 Joystick: Bias down the axis-to-button threshold if the "co-axis" is active.
This makes it much easier to hit the diagonals in the case where you map
the right stick on your 360 controller to say the DPAD for camera
control in some game.

No setting, let's see if that's required.

Fixes #17792, it should now "just work".
2023-12-31 13:55:04 +01:00

721 lines
22 KiB
C++

#include <algorithm>
#include <sstream>
#include "Common/Math/math_util.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Common/Log.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/KeyMap.h"
#include "Core/ControlMapper.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
using KeyMap::MultiInputMapping;
const float AXIS_BIND_THRESHOLD = 0.75f;
const float AXIS_BIND_THRESHOLD_MOUSE = 0.01f;
// We reduce the threshold of some axes when another axis on the same stick is active.
// This makes it easier to hit diagonals if you bind an analog stick to four face buttons or D-Pad.
static InputAxis GetCoAxis(InputAxis axis) {
switch (axis) {
case JOYSTICK_AXIS_X: return JOYSTICK_AXIS_Y;
case JOYSTICK_AXIS_Y: return JOYSTICK_AXIS_X;
// This looks weird, but it's simply how XInput axes are mapped.
case JOYSTICK_AXIS_Z: return JOYSTICK_AXIS_RZ;
case JOYSTICK_AXIS_RZ: return JOYSTICK_AXIS_Z;
// Not sure if these two are used.
case JOYSTICK_AXIS_RX: return JOYSTICK_AXIS_RY;
case JOYSTICK_AXIS_RY: return JOYSTICK_AXIS_RX;
default:
return JOYSTICK_AXIS_MAX; // invalid
}
}
float ControlMapper::GetDeviceAxisThreshold(int device, const InputMapping &mapping) {
if (device == DEVICE_ID_MOUSE) {
return AXIS_BIND_THRESHOLD_MOUSE;
}
if (mapping.IsAxis()) {
switch (KeyMap::GetAxisType((InputAxis)mapping.Axis(nullptr))) {
case KeyMap::AxisType::TRIGGER:
return g_Config.fAnalogTriggerThreshold;
case KeyMap::AxisType::STICK:
{
// Co-axis processing, see GetCoAxes comment.
InputAxis axis = (InputAxis)mapping.Axis(nullptr);
InputAxis coAxis = GetCoAxis(axis);
if (coAxis != JOYSTICK_AXIS_MAX) {
float absCoValue = fabsf(rawAxisValue_[(int)coAxis]);
if (absCoValue > 0.0f) {
// Bias down the threshold if the other axis is active.
float biasedThreshold = AXIS_BIND_THRESHOLD * (1.0f - absCoValue * 0.2f);
// INFO_LOG(SYSTEM, "coValue: %f threshold: %f", absCoValue, biasedThreshold);
return biasedThreshold;
}
}
break;
}
default:
break;
}
}
return AXIS_BIND_THRESHOLD;
}
static int GetOppositeVKey(int vkey) {
switch (vkey) {
case VIRTKEY_AXIS_X_MIN: return VIRTKEY_AXIS_X_MAX; break;
case VIRTKEY_AXIS_X_MAX: return VIRTKEY_AXIS_X_MIN; break;
case VIRTKEY_AXIS_Y_MIN: return VIRTKEY_AXIS_Y_MAX; break;
case VIRTKEY_AXIS_Y_MAX: return VIRTKEY_AXIS_Y_MIN; break;
case VIRTKEY_AXIS_RIGHT_X_MIN: return VIRTKEY_AXIS_RIGHT_X_MAX; break;
case VIRTKEY_AXIS_RIGHT_X_MAX: return VIRTKEY_AXIS_RIGHT_X_MIN; break;
case VIRTKEY_AXIS_RIGHT_Y_MIN: return VIRTKEY_AXIS_RIGHT_Y_MAX; break;
case VIRTKEY_AXIS_RIGHT_Y_MAX: return VIRTKEY_AXIS_RIGHT_Y_MIN; break;
default:
return 0;
}
}
static bool IsAxisVKey(int vkey) {
// Little hacky but works, of course.
return GetOppositeVKey(vkey) != 0;
}
static bool IsUnsignedMapping(int vkey) {
return vkey == VIRTKEY_SPEED_ANALOG;
}
static bool IsSignedAxis(int axis) {
switch (axis) {
case JOYSTICK_AXIS_X:
case JOYSTICK_AXIS_Y:
case JOYSTICK_AXIS_Z:
case JOYSTICK_AXIS_RX:
case JOYSTICK_AXIS_RY:
case JOYSTICK_AXIS_RZ:
return true;
default:
return false;
}
}
// This is applied on the circular radius, not directly on the axes.
static float MapAxisValue(float v) {
const float deadzone = g_Config.fAnalogDeadzone;
const float invDeadzone = g_Config.fAnalogInverseDeadzone;
const float sensitivity = g_Config.fAnalogSensitivity;
const float sign = v >= 0.0f ? 1.0f : -1.0f;
return sign * Clamp(invDeadzone + (fabsf(v) - deadzone) / (1.0f - deadzone) * (sensitivity - invDeadzone), 0.0f, 1.0f);
}
void ConvertAnalogStick(float x, float y, float *outX, float *outY) {
const bool isCircular = g_Config.bAnalogIsCircular;
float norm = std::max(fabsf(x), fabsf(y));
if (norm == 0.0f) {
*outX = x;
*outY = y;
return;
}
if (isCircular) {
float newNorm = sqrtf(x * x + y * y);
float factor = newNorm / norm;
x *= factor;
y *= factor;
norm = newNorm;
}
float mappedNorm = MapAxisValue(norm);
*outX = Clamp(x / norm * mappedNorm, -1.0f, 1.0f);
*outY = Clamp(y / norm * mappedNorm, -1.0f, 1.0f);
}
void ControlMapper::SetCallbacks(
std::function<void(int, bool)> onVKey,
std::function<void(int, float)> onVKeyAnalog,
std::function<void(uint32_t, uint32_t)> updatePSPButtons,
std::function<void(int, float, float)> setPSPAnalog,
std::function<void(int, float, float)> setRawAnalog) {
onVKey_ = onVKey;
onVKeyAnalog_ = onVKeyAnalog;
updatePSPButtons_ = updatePSPButtons;
setPSPAnalog_ = setPSPAnalog;
setRawAnalog_ = setRawAnalog;
}
void ControlMapper::SetPSPAxis(int device, int stick, char axis, float value) {
int axisId = axis == 'X' ? 0 : 1;
float position[2];
position[0] = history_[stick][0];
position[1] = history_[stick][1];
position[axisId] = value;
float x = position[0];
float y = position[1];
if (setRawAnalog_) {
setRawAnalog_(stick, x, y);
}
// NOTE: We need to use single-axis checks, since the other axis might be from another device,
// so we'll add a little leeway.
bool inDeadZone = fabsf(value) < g_Config.fAnalogDeadzone * 0.7f;
bool ignore = false;
if (inDeadZone && lastNonDeadzoneDeviceID_[stick] != device) {
// Ignore this event! See issue #15465
ignore = true;
}
if (!inDeadZone) {
lastNonDeadzoneDeviceID_[stick] = device;
}
if (!ignore) {
history_[stick][axisId] = value;
UpdateAnalogOutput(stick);
}
}
void ControlMapper::UpdateAnalogOutput(int stick) {
float x, y;
ConvertAnalogStick(history_[stick][0], history_[stick][1], &x, &y);
if (virtKeyOn_[VIRTKEY_ANALOG_LIGHTLY - VIRTKEY_FIRST]) {
x *= g_Config.fAnalogLimiterDeadzone;
y *= g_Config.fAnalogLimiterDeadzone;
}
converted_[stick][0] = x;
converted_[stick][1] = y;
setPSPAnalog_(stick, x, y);
}
void ControlMapper::ForceReleaseVKey(int vkey) {
// Note: This one is called from an onVKey_ handler, which already holds mutex_.
KeyMap::LockMappings();
std::vector<KeyMap::MultiInputMapping> multiMappings;
if (KeyMap::InputMappingsFromPspButtonNoLock(vkey, &multiMappings, true)) {
double now = time_now_d();
for (const auto &entry : multiMappings) {
for (const auto &mapping : entry.mappings) {
curInput_[mapping] = { 0.0f, now };
// Different logic for signed axes?
UpdatePSPState(mapping, now);
}
}
}
KeyMap::UnlockMappings();
}
static int RotatePSPKeyCode(int x) {
switch (x) {
case CTRL_UP: return CTRL_RIGHT;
case CTRL_RIGHT: return CTRL_DOWN;
case CTRL_DOWN: return CTRL_LEFT;
case CTRL_LEFT: return CTRL_UP;
default:
return x;
}
}
// Used to decay analog values when clashing with digital ones.
static ControlMapper::InputSample ReduceMagnitude(ControlMapper::InputSample sample, double now) {
float reduction = std::min(std::max(0.0f, (float)(now - sample.timestamp) - 2.0f), 1.0f);
if (reduction > 0.0f) {
sample.value *= (1.0f - reduction);
}
if ((sample.value > 0.0f && sample.value < 0.05f) || (sample.value < 0.0f && sample.value > -0.05f)) {
sample.value = 0.0f;
}
return sample;
}
float ControlMapper::MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched) {
if (IsUnsignedMapping(vkId)) {
// If a signed axis is mapped to an unsigned mapping,
// convert it. This happens when mapping DirectInput triggers to analog speed,
// for example.
int direction;
if (IsSignedAxis(mapping.Axis(&direction))) {
// The value has been split up into two curInput values, so we need to go fetch the other
// and put them back together again. Kind of awkward, but at least makes the regular case simple...
InputMapping other = mapping.FlipDirection();
if (other == changedMapping) {
*oppositeTouched = true;
}
float valueOther = curInput_[other].value;
float signedValue = value - valueOther;
float ranged = (signedValue + 1.0f) * 0.5f;
if (direction == -1) {
ranged = 1.0f - ranged;
}
// NOTICE_LOG(SYSTEM, "rawValue: %f other: %f signed: %f ranged: %f", iter->second, valueOther, signedValue, ranged);
return ranged;
} else {
return value;
}
} else {
return value;
}
}
static bool IsSwappableVKey(uint32_t vkey) {
switch (vkey) {
case CTRL_UP:
case CTRL_LEFT:
case CTRL_DOWN:
case CTRL_RIGHT:
case VIRTKEY_AXIS_X_MIN:
case VIRTKEY_AXIS_X_MAX:
case VIRTKEY_AXIS_Y_MIN:
case VIRTKEY_AXIS_Y_MAX:
return true;
default:
return false;
}
}
void ControlMapper::SwapMappingIfEnabled(uint32_t *vkey) {
if (swapAxes_) {
switch (*vkey) {
case CTRL_UP: *vkey = VIRTKEY_AXIS_Y_MAX; break;
case VIRTKEY_AXIS_Y_MAX: *vkey = CTRL_UP; break;
case CTRL_DOWN: *vkey = VIRTKEY_AXIS_Y_MIN; break;
case VIRTKEY_AXIS_Y_MIN: *vkey = CTRL_DOWN; break;
case CTRL_LEFT: *vkey = VIRTKEY_AXIS_X_MIN; break;
case VIRTKEY_AXIS_X_MIN: *vkey = CTRL_LEFT; break;
case CTRL_RIGHT: *vkey = VIRTKEY_AXIS_X_MAX; break;
case VIRTKEY_AXIS_X_MAX: *vkey = CTRL_RIGHT; break;
}
}
}
// Can only be called from Key or Axis.
// mutex_ should be locked, and also KeyMap::LockMappings().
// TODO: We should probably make a batched version of this.
bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping, double now) {
// Instead of taking an input key and finding what it outputs, we loop through the OUTPUTS and
// see if the input that corresponds to it has a value. That way we can easily implement all sorts
// of crazy input combos if needed.
int rotations = 0;
switch (g_Config.iInternalScreenRotation) {
case ROTATION_LOCKED_HORIZONTAL180: rotations = 2; break;
case ROTATION_LOCKED_VERTICAL: rotations = 1; break;
case ROTATION_LOCKED_VERTICAL180: rotations = 3; break;
}
// For the PSP's digital button inputs, we just go through and put the flags together.
uint32_t buttonMask = 0;
uint32_t changedButtonMask = 0;
std::vector<MultiInputMapping> inputMappings;
for (int i = 0; i < 32; i++) {
uint32_t mask = 1 << i;
if (!(mask & CTRL_MASK_USER)) {
// Not a mappable button bit
continue;
}
uint32_t mappingBit = mask;
for (int i = 0; i < rotations; i++) {
mappingBit = RotatePSPKeyCode(mappingBit);
}
SwapMappingIfEnabled(&mappingBit);
if (!KeyMap::InputMappingsFromPspButtonNoLock(mappingBit, &inputMappings, false))
continue;
// If a mapping could consist of a combo, we could trivially check it here.
for (auto &multiMapping : inputMappings) {
// Check if the changed mapping was involved in this PSP key.
if (multiMapping.mappings.contains(changedMapping)) {
changedButtonMask |= mask;
}
// Check if all inputs are "on".
bool all = true;
double curTime = 0.0;
for (auto mapping : multiMapping.mappings) {
auto iter = curInput_.find(mapping);
if (iter == curInput_.end()) {
all = false;
continue;
}
// Stop reverse ordering from triggering.
if (iter->second.timestamp < curTime) {
all = false;
break;
} else {
curTime = iter->second.timestamp;
}
bool down = iter->second.value > 0.0f && iter->second.value > GetDeviceAxisThreshold(iter->first.deviceId, mapping);
if (!down)
all = false;
}
if (all) {
buttonMask |= mask;
}
}
}
// We only request changing the buttons where the mapped input was involved.
updatePSPButtons_(buttonMask & changedButtonMask, (~buttonMask) & changedButtonMask);
bool keyInputUsed = changedButtonMask != 0;
bool updateAnalogSticks = false;
// OK, handle all the virtual keys next. For these we need to do deltas here and send events.
// Note that virtual keys include the analog directions, as they are driven by them.
for (int i = 0; i < VIRTKEY_COUNT; i++) {
int vkId = i + VIRTKEY_FIRST;
uint32_t idForMapping = vkId;
SwapMappingIfEnabled(&idForMapping);
if (!KeyMap::InputMappingsFromPspButtonNoLock(idForMapping, &inputMappings, false))
continue;
// If a mapping could consist of a combo, we could trivially check it here.
// Save the first device ID so we can pass it into onVKeyDown, which in turn needs it for the analog
// mapping which gets a little hacky.
float threshold = 1.0f;
bool touchedByMapping = false;
float value = 0.0f;
for (auto &multiMapping : inputMappings) {
if (multiMapping.mappings.contains(changedMapping)) {
touchedByMapping = true;
}
float product = 1.0f; // We multiply the various inputs in a combo mapping with each other.
double curTime = 0.0;
for (auto mapping : multiMapping.mappings) {
auto iter = curInput_.find(mapping);
if (iter != curInput_.end()) {
// Stop reverse ordering from triggering.
if (iter->second.timestamp < curTime) {
product = 0.0f;
break;
} else {
curTime = iter->second.timestamp;
}
if (mapping.IsAxis()) {
threshold = GetDeviceAxisThreshold(iter->first.deviceId, mapping);
float value = MapAxisValue(iter->second.value, idForMapping, mapping, changedMapping, &touchedByMapping);
product *= value;
} else {
product *= iter->second.value;
}
} else {
product = 0.0f;
}
}
value += product;
}
if (!touchedByMapping) {
continue;
}
keyInputUsed = true;
// Small values from analog inputs like gamepad sticks can linger around, which is bad here because we sum
// up before applying deadzone etc. This means that it can be impossible to reach the min/max values with digital input!
// So if non-analog events clash with analog ones mapped to the same input, decay the analog input,
// which will quickly get things back to normal, while if it's intentional to use both at the same time for some reason,
// that still works, though a bit weaker. We could also zero here, but you never know who relies on such strange tricks..
// Note: This is an old problem, it didn't appear with the refactoring.
if (!changedMapping.IsAxis()) {
for (auto &multiMapping : inputMappings) {
for (auto &mapping : multiMapping.mappings) {
if (mapping != changedMapping && curInput_[mapping].value > 0.0f) {
// Note that this takes the time into account now - values will
// decay after a while, not immediately.
curInput_[mapping] = ReduceMagnitude(curInput_[mapping], now);
}
}
}
}
value = clamp_value(value, 0.0f, 1.0f);
// Derive bools from the floats using the device's threshold.
// NOTE: This must be before the equality check below.
bool bPrevValue = virtKeys_[i] >= threshold;
bool bValue = value >= threshold;
if (virtKeys_[i] != value) {
// INFO_LOG(G3D, "vkeyanalog %s : %f", KeyMap::GetVirtKeyName(vkId), value);
onVKeyAnalog(changedMapping.deviceId, vkId, value);
virtKeys_[i] = value;
}
if (!bPrevValue && bValue) {
// INFO_LOG(G3D, "vkeyon %s", KeyMap::GetVirtKeyName(vkId));
onVKey(vkId, true);
virtKeyOn_[vkId - VIRTKEY_FIRST] = true;
if (vkId == VIRTKEY_ANALOG_LIGHTLY) {
updateAnalogSticks = true;
}
} else if (bPrevValue && !bValue) {
// INFO_LOG(G3D, "vkeyoff %s", KeyMap::GetVirtKeyName(vkId));
onVKey(vkId, false);
virtKeyOn_[vkId - VIRTKEY_FIRST] = false;
if (vkId == VIRTKEY_ANALOG_LIGHTLY) {
updateAnalogSticks = true;
}
}
}
if (updateAnalogSticks) {
// If "lightly" (analog limiter) was toggled, we need to update both computed stick outputs.
UpdateAnalogOutput(0);
UpdateAnalogOutput(1);
}
return keyInputUsed;
}
bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
if (key.flags & KEY_IS_REPEAT) {
// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
return true;
}
double now = time_now_d();
InputMapping mapping(key.deviceId, key.keyCode);
std::lock_guard<std::mutex> guard(mutex_);
if (key.deviceId < DEVICE_ID_COUNT) {
deviceTimestamps_[(int)key.deviceId] = now;
}
if (key.flags & KEY_DOWN) {
curInput_[mapping] = { 1.0f, now };
} else if (key.flags & KEY_UP) {
curInput_[mapping] = { 0.0f, now};
}
// TODO: See if this can be simplified further somehow.
if ((key.flags & KEY_DOWN) && key.keyCode == NKCODE_BACK) {
bool mappingFound = KeyMap::InputMappingToPspButton(mapping, nullptr);
DEBUG_LOG(SYSTEM, "Key: %d DeviceId: %d", key.keyCode, key.deviceId);
if (!mappingFound || key.deviceId == DEVICE_ID_DEFAULT) {
*pauseTrigger = true;
return true;
}
}
KeyMap::LockMappings();
bool retval = UpdatePSPState(mapping, now);
KeyMap::UnlockMappings();
return retval;
}
void ControlMapper::ToggleSwapAxes() {
std::lock_guard<std::mutex> guard(mutex_);
swapAxes_ = !swapAxes_;
updatePSPButtons_(0, CTRL_LEFT | CTRL_RIGHT | CTRL_UP | CTRL_DOWN);
for (uint32_t vkey = VIRTKEY_FIRST; vkey < VIRTKEY_LAST; vkey++) {
if (IsSwappableVKey(vkey)) {
if (virtKeyOn_[vkey - VIRTKEY_FIRST]) {
onVKey_(vkey, false);
virtKeyOn_[vkey - VIRTKEY_FIRST] = false;
}
if (virtKeys_[vkey - VIRTKEY_FIRST] > 0.0f) {
onVKeyAnalog_(vkey, 0.0f);
virtKeys_[vkey - VIRTKEY_FIRST] = 0.0f;
}
}
}
history_[0][0] = 0.0f;
history_[0][1] = 0.0f;
UpdateAnalogOutput(0);
UpdateAnalogOutput(1);
}
void ControlMapper::UpdateCurInputAxis(const InputMapping &mapping, float value, double timestamp) {
InputSample &input = curInput_[mapping];
input.value = value;
if (value >= GetDeviceAxisThreshold(mapping.deviceId, mapping)) {
if (input.timestamp == 0.0) {
input.timestamp = time_now_d();
}
} else {
input.timestamp = 0.0;
}
}
void ControlMapper::Axis(const AxisInput *axes, size_t count) {
double now = time_now_d();
std::lock_guard<std::mutex> guard(mutex_);
KeyMap::LockMappings();
for (size_t i = 0; i < count; i++) {
const AxisInput &axis = axes[i];
if (axis.deviceId == DEVICE_ID_MOUSE && !g_Config.bMouseControl) {
continue;
}
size_t deviceIndex = (size_t)axis.deviceId; // this wraps -1 up high, so will get rejected on the next line.
if (deviceIndex < (size_t)DEVICE_ID_COUNT) {
deviceTimestamps_[deviceIndex] = now;
}
rawAxisValue_[axis.axisId] = axis.value; // these are only used for co-axis mapping
if (axis.value >= 0.0f) {
InputMapping mapping(axis.deviceId, axis.axisId, 1);
InputMapping opposite(axis.deviceId, axis.axisId, -1);
UpdateCurInputAxis(mapping, axis.value, now);
UpdateCurInputAxis(opposite, 0.0f, now);
UpdatePSPState(mapping, now);
UpdatePSPState(opposite, now);
} else if (axis.value < 0.0f) {
InputMapping mapping(axis.deviceId, axis.axisId, -1);
InputMapping opposite(axis.deviceId, axis.axisId, 1);
UpdateCurInputAxis(mapping, -axis.value, now);
UpdateCurInputAxis(opposite, 0.0f, now);
UpdatePSPState(mapping, now);
UpdatePSPState(opposite, now);
}
}
KeyMap::UnlockMappings();
}
void ControlMapper::Update(double now) {
if (autoRotatingAnalogCW_) {
// Clamp to a square
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * -g_Config.fAnalogAutoRotSpeed)));
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * -g_Config.fAnalogAutoRotSpeed)));
setPSPAnalog_(0, x, y);
} else if (autoRotatingAnalogCCW_) {
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * g_Config.fAnalogAutoRotSpeed)));
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * g_Config.fAnalogAutoRotSpeed)));
setPSPAnalog_(0, x, y);
}
}
void ControlMapper::PSPKey(int deviceId, int pspKeyCode, int flags) {
std::lock_guard<std::mutex> guard(mutex_);
if (pspKeyCode >= VIRTKEY_FIRST) {
int vk = pspKeyCode - VIRTKEY_FIRST;
if (flags & KEY_DOWN) {
virtKeys_[vk] = 1.0f;
onVKey(pspKeyCode, true);
onVKeyAnalog(deviceId, pspKeyCode, 1.0f);
}
if (flags & KEY_UP) {
virtKeys_[vk] = 0.0f;
onVKey(pspKeyCode, false);
onVKeyAnalog(deviceId, pspKeyCode, 0.0f);
}
} else {
// INFO_LOG(SYSTEM, "pspKey %d %d", pspKeyCode, flags);
if (flags & KEY_DOWN)
updatePSPButtons_(pspKeyCode, 0);
if (flags & KEY_UP)
updatePSPButtons_(0, pspKeyCode);
}
}
void ControlMapper::onVKeyAnalog(int deviceId, int vkey, float value) {
// Unfortunately, for digital->analog inputs to work sanely, we need to sum up
// with the opposite value too.
int stick = 0;
int axis = 'X';
int oppositeVKey = GetOppositeVKey(vkey);
float sign = 1.0f;
switch (vkey) {
case VIRTKEY_AXIS_X_MIN: sign = -1.0f; break;
case VIRTKEY_AXIS_X_MAX: break;
case VIRTKEY_AXIS_Y_MIN: axis = 'Y'; sign = -1.0f; break;
case VIRTKEY_AXIS_Y_MAX: axis = 'Y'; break;
case VIRTKEY_AXIS_RIGHT_X_MIN: stick = CTRL_STICK_RIGHT; sign = -1.0f; break;
case VIRTKEY_AXIS_RIGHT_X_MAX: stick = CTRL_STICK_RIGHT; break;
case VIRTKEY_AXIS_RIGHT_Y_MIN: stick = CTRL_STICK_RIGHT; axis = 'Y'; sign = -1.0f; break;
case VIRTKEY_AXIS_RIGHT_Y_MAX: stick = CTRL_STICK_RIGHT; axis = 'Y'; break;
default:
if (onVKeyAnalog_)
onVKeyAnalog_(vkey, value);
return;
}
if (oppositeVKey != 0) {
float oppVal = virtKeys_[oppositeVKey - VIRTKEY_FIRST];
if (oppVal != 0.0f) {
value -= oppVal;
// NOTICE_LOG(SCECTRL, "Reducing %f by %f (from %08x : %s)", value, oppVal, oppositeVKey, KeyMap::GetPspButtonName(oppositeVKey).c_str());
}
}
SetPSPAxis(deviceId, stick, axis, sign * value);
}
void ControlMapper::onVKey(int vkey, bool down) {
switch (vkey) {
case VIRTKEY_ANALOG_ROTATE_CW:
if (down) {
autoRotatingAnalogCW_ = true;
autoRotatingAnalogCCW_ = false;
} else {
autoRotatingAnalogCW_ = false;
setPSPAnalog_(0, 0.0f, 0.0f);
}
break;
case VIRTKEY_ANALOG_ROTATE_CCW:
if (down) {
autoRotatingAnalogCW_ = false;
autoRotatingAnalogCCW_ = true;
} else {
autoRotatingAnalogCCW_ = false;
setPSPAnalog_(0, 0.0f, 0.0f);
}
break;
default:
if (onVKey_)
onVKey_(vkey, down);
break;
}
}
void ControlMapper::GetDebugString(char *buffer, size_t bufSize) const {
std::stringstream str;
for (auto iter : curInput_) {
char temp[256];
iter.first.FormatDebug(temp, sizeof(temp));
str << temp << ": " << iter.second.value << std::endl;
}
for (int i = 0; i < ARRAY_SIZE(virtKeys_); i++) {
int vkId = VIRTKEY_FIRST + i;
if ((vkId >= VIRTKEY_AXIS_X_MIN && vkId <= VIRTKEY_AXIS_Y_MAX) || vkId == VIRTKEY_ANALOG_LIGHTLY || vkId == VIRTKEY_SPEED_ANALOG) {
str << KeyMap::GetPspButtonName(vkId) << ": " << virtKeys_[i] << std::endl;
}
}
str << "Lstick: " << converted_[0][0] << ", " << converted_[0][1] << std::endl;
truncate_cpy(buffer, bufSize, str.str().c_str());
}