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ppsspp
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369afa5b9374df9ea5d9891c5693ba28cb71b2ee
ppsspp
/
GPU
History
Xele02
71839414ca
Fix Android build cast error
...
Remove gl command for texture 2d
2012-12-16 13:07:11 +01:00
..
GLES
Fix Android build cast error
2012-12-16 13:07:11 +01:00
Null
Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
2012-11-28 13:45:22 +01:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
ge_constants.h
Support FIXA and FIXB blend factors as well as possible.
2012-11-25 15:49:37 +01:00
GPU.vcxproj
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
GPU.vcxproj.filters
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
GPUInterface.h
Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
2012-11-28 13:45:22 +01:00
GPUState.cpp
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
GPUState.h
Fix rendering on MacOSX (shader compiler very fussy...). Minor prep for hw transform.
2012-12-05 10:55:06 +07:00
Math3D.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Math3D.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00