Files
ppsspp/UI/MiscScreens.cpp
Unknown W. Brackets a0461f1dcd Change utf-8 for logo screen.
For some reason this was just truncating to "Rydg".  The one on the
credits screen works, so I'm not sure why.  May be something with
snprintf?

This works around the issue anyway.  I don't suppose it's more or less
clear.
2014-11-23 11:40:52 -08:00

654 lines
19 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "base/functional.h"
#include "base/colorutil.h"
#include "base/timeutil.h"
#include "gfx_es2/draw_buffer.h"
#include "math/curves.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "file/vfs.h"
#include "UI/MiscScreens.h"
#include "UI/EmuScreen.h"
#include "UI/MainScreen.h"
#include "UI/GameInfoCache.h"
#include "Core/Config.h"
#include "Core/Host.h"
#include "Core/System.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/HLE/sceUtility.h"
#include "Common/CPUDetect.h"
#include "Common/FileUtil.h"
#include "GPU/GPUState.h"
#include "ui_atlas.h"
#ifdef _MSC_VER
#pragma execution_character_set("utf-8")
#endif
#include "base/timeutil.h"
#include "base/colorutil.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx_es2/gl_state.h"
#include "util/random/rng.h"
#include "UI/ui_atlas.h"
static const int symbols[4] = {
I_CROSS,
I_CIRCLE,
I_SQUARE,
I_TRIANGLE
};
static const uint32_t colors[4] = {
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
};
void DrawBackground(UIContext &dc, float alpha = 1.0f) {
static float xbase[100] = {0};
static float ybase[100] = {0};
float xres = dc.GetBounds().w;
float yres = dc.GetBounds().h;
static int last_xres = 0;
static int last_yres = 0;
if (xbase[0] == 0.0f || last_xres != xres || last_yres != yres) {
GMRng rng;
for (int i = 0; i < 100; i++) {
xbase[i] = rng.F() * xres;
ybase[i] = rng.F() * yres;
}
last_xres = xres;
last_yres = yres;
}
dc.GetThin3DContext()->Clear(T3DClear::COLOR | T3DClear::DEPTH | T3DClear::STENCIL, 0xff224477, 0.0, 0);
int img = I_BG;
#ifdef GOLD
img = I_BG_GOLD;
#endif
ui_draw2d.DrawImageStretch(img, dc.GetBounds());
float t = time_now();
for (int i = 0; i < 100; i++) {
float x = xbase[i] + dc.GetBounds().x;
float y = ybase[i] + dc.GetBounds().y + 40 * cosf(i * 7.2f + t * 1.3f);
float angle = sinf(i + t);
int n = i & 3;
ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
}
}
void DrawGameBackground(UIContext &dc, const std::string &gamePath) {
GameInfo *ginfo = g_gameInfoCache.GetInfo(dc.GetThin3DContext(), gamePath, GAMEINFO_WANTBG);
dc.Flush();
if (ginfo) {
bool hasPic = false;
double loadTime;
if (ginfo->pic1Texture) {
dc.GetThin3DContext()->SetTexture(0, ginfo->pic1Texture);
loadTime = ginfo->timePic1WasLoaded;
hasPic = true;
} else if (ginfo->pic0Texture) {
dc.GetThin3DContext()->SetTexture(0, ginfo->pic0Texture);
loadTime = ginfo->timePic0WasLoaded;
hasPic = true;
}
if (hasPic) {
uint32_t color = whiteAlpha(ease((time_now_d() - loadTime) * 3)) & 0xFFc0c0c0;
dc.Draw()->DrawTexRect(dc.GetBounds(), 0,0,1,1, color);
dc.Flush();
dc.RebindTexture();
} else {
::DrawBackground(dc, 1.0f);
dc.RebindTexture();
dc.Flush();
}
}
}
void HandleCommonMessages(const char *message, const char *value, ScreenManager *manager) {
if (!strcmp(message, "clear jit")) {
if (MIPSComp::jit && PSP_IsInited()) {
MIPSComp::jit->ClearCache();
}
if (PSP_IsInited()) {
currentMIPS->UpdateCore(g_Config.bJit ? CPU_JIT : CPU_INTERPRETER);
}
}
}
void UIScreenWithBackground::DrawBackground(UIContext &dc) {
::DrawBackground(dc, 1.0f);
dc.Flush();
}
void UIScreenWithGameBackground::DrawBackground(UIContext &dc) {
DrawGameBackground(dc, gamePath_);
}
void UIDialogScreenWithGameBackground::DrawBackground(UIContext &dc) {
DrawGameBackground(dc, gamePath_);
}
void UIScreenWithBackground::sendMessage(const char *message, const char *value) {
HandleCommonMessages(message, value, screenManager());
I18NCategory *de = GetI18NCategory("Developer");
if (!strcmp(message, "language screen")) {
auto langScreen = new NewLanguageScreen(de->T("Language"));
langScreen->OnChoice.Handle(this, &UIScreenWithBackground::OnLanguageChange);
screenManager()->push(langScreen);
}
}
UI::EventReturn UIScreenWithBackground::OnLanguageChange(UI::EventParams &e) {
screenManager()->RecreateAllViews();
if (host) {
host->UpdateUI();
}
return UI::EVENT_DONE;
}
UI::EventReturn UIDialogScreenWithBackground::OnLanguageChange(UI::EventParams &e) {
screenManager()->RecreateAllViews();
if (host) {
host->UpdateUI();
}
return UI::EVENT_DONE;
}
void UIDialogScreenWithBackground::DrawBackground(UIContext &dc) {
::DrawBackground(dc);
dc.Flush();
}
void UIDialogScreenWithBackground::sendMessage(const char *message, const char *value) {
HandleCommonMessages(message, value, screenManager());
I18NCategory *de = GetI18NCategory("Developer");
if (!strcmp(message, "language screen")) {
auto langScreen = new NewLanguageScreen(de->T("Language"));
langScreen->OnChoice.Handle(this, &UIDialogScreenWithBackground::OnLanguageChange);
screenManager()->push(langScreen);
} else if (!strcmp(message, "window minimized")) {
if (!strcmp(value, "true")) {
gstate_c.skipDrawReason |= SKIPDRAW_WINDOW_MINIMIZED;
} else {
gstate_c.skipDrawReason &= ~SKIPDRAW_WINDOW_MINIMIZED;
}
}
}
PromptScreen::PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
: message_(message), callback_(callback) {
I18NCategory *d = GetI18NCategory("Dialog");
yesButtonText_ = d->T(yesButtonText.c_str());
noButtonText_ = d->T(noButtonText.c_str());
}
void PromptScreen::CreateViews() {
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
leftColumn->Add(new TextView(message_, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumnItems);
Choice *yesButton = rightColumnItems->Add(new Choice(yesButtonText_));
yesButton->OnClick.Handle(this, &PromptScreen::OnYes);
root_->SetDefaultFocusView(yesButton);
if (noButtonText_ != "")
rightColumnItems->Add(new Choice(noButtonText_))->OnClick.Handle(this, &PromptScreen::OnNo);
}
UI::EventReturn PromptScreen::OnYes(UI::EventParams &e) {
callback_(true);
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn PromptScreen::OnNo(UI::EventParams &e) {
callback_(false);
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;
}
PostProcScreen::PostProcScreen(const std::string &title) : ListPopupScreen(title) {
I18NCategory *ps = GetI18NCategory("PostShaders");
shaders_ = GetAllPostShaderInfo();
std::vector<std::string> items;
int selected = -1;
for (int i = 0; i < (int)shaders_.size(); i++) {
if (shaders_[i].section == g_Config.sPostShaderName)
selected = i;
items.push_back(ps->T(shaders_[i].name.c_str()));
}
adaptor_ = UI::StringVectorListAdaptor(items, selected);
}
void PostProcScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
g_Config.sPostShaderName = shaders_[listView_->GetSelected()].section;
}
NewLanguageScreen::NewLanguageScreen(const std::string &title) : ListPopupScreen(title) {
// Disable annoying encoding warning
#ifdef _MSC_VER
#pragma warning(disable:4566)
#endif
langValuesMapping = GetLangValuesMapping();
std::vector<FileInfo> tempLangs;
VFSGetFileListing("lang", &tempLangs, "ini");
std::vector<std::string> listing;
int selected = -1;
int counter = 0;
for (size_t i = 0; i < tempLangs.size(); i++) {
// Skip README
if (tempLangs[i].name.find("README") != std::string::npos) {
continue;
}
#ifndef _WIN32
// ar_AE only works on Windows.
if (tempLangs[i].name.find("ar_AE") != std::string::npos) {
continue;
}
#endif
FileInfo lang = tempLangs[i];
langs_.push_back(lang);
std::string code;
size_t dot = lang.name.find('.');
if (dot != std::string::npos)
code = lang.name.substr(0, dot);
std::string buttonTitle = lang.name;
if (!code.empty()) {
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// No title found, show locale code
buttonTitle = code;
} else {
buttonTitle = langValuesMapping[code].first;
}
}
if (g_Config.sLanguageIni == code)
selected = counter;
listing.push_back(buttonTitle);
counter++;
}
adaptor_ = UI::StringVectorListAdaptor(listing, selected);
}
void NewLanguageScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
std::string oldLang = g_Config.sLanguageIni;
std::string iniFile = langs_[listView_->GetSelected()].name;
size_t dot = iniFile.find('.');
std::string code;
if (dot != std::string::npos)
code = iniFile.substr(0, dot);
if (code.empty())
return;
g_Config.sLanguageIni = code;
bool iniLoadedSuccessfully = false;
// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
// test new languages without recompiling the entire app, which is a hassle).
const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
iniLoadedSuccessfully = i18nrepo.LoadIni(g_Config.sLanguageIni);
else
iniLoadedSuccessfully = i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);
if (iniLoadedSuccessfully) {
// Dunno what else to do here.
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// Fallback to English
g_Config.iLanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
} else {
g_Config.iLanguage = langValuesMapping[code].second;
}
RecreateViews();
} else {
g_Config.sLanguageIni = oldLang;
}
}
void LogoScreen::Next() {
if (!switched_) {
switched_ = true;
if (boot_filename.size()) {
screenManager()->switchScreen(new EmuScreen(boot_filename));
} else {
screenManager()->switchScreen(new MainScreen());
}
}
}
void LogoScreen::update(InputState &input_state) {
UIScreen::update(input_state);
frames_++;
if (frames_ > 180 || input_state.pointer_down[0]) {
Next();
}
}
void LogoScreen::sendMessage(const char *message, const char *value) {
if (!strcmp(message, "boot")) {
screenManager()->switchScreen(new EmuScreen(value));
}
}
bool LogoScreen::key(const KeyInput &key) {
if (key.deviceId != DEVICE_ID_MOUSE) {
Next();
return true;
}
return false;
}
void LogoScreen::render() {
UIScreen::render();
UIContext &dc = *screenManager()->getUIContext();
const Bounds &bounds = dc.GetBounds();
float xres = dc.GetBounds().w;
float yres = dc.GetBounds().h;
dc.Begin();
float t = (float)frames_ / 60.0f;
float alpha = t;
if (t > 1.0f)
alpha = 1.0f;
float alphaText = alpha;
if (t > 2.0f)
alphaText = 3.0f - t;
::DrawBackground(dc, alpha);
I18NCategory *c = GetI18NCategory("PSPCredits");
char temp[256];
// Manually formatting utf-8 is fun. \xXX doesn't work everywhere.
snprintf(temp, sizeof(temp), "%s Henrik Rydg%c%crd", c->T("created", "Created by"), 0xC3, 0xA5);
#ifdef GOLD
dc.Draw()->DrawImage(I_ICONGOLD, bounds.centerX() - 120, bounds.centerY() - 30, 1.2f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
#else
dc.Draw()->DrawImage(I_ICON, bounds.centerX() - 120, bounds.centerY() - 30, 1.2f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
#endif
dc.Draw()->DrawImage(I_LOGO, bounds.centerX() + 40, bounds.centerY() - 30, 1.5f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
//dc.Draw()->DrawTextShadow(UBUNTU48, "PPSSPP", xres / 2, yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
dc.Draw()->SetFontScale(1.0f, 1.0f);
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(temp, bounds.centerX(), bounds.centerY() + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
dc.DrawText(c->T("license", "Free Software under GPL 2.0"), bounds.centerX(), bounds.centerY() + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
dc.DrawText("www.ppsspp.org", bounds.centerX(), yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
if (boot_filename.size()) {
ui_draw2d.DrawTextShadow(UBUNTU24, boot_filename.c_str(), bounds.centerX(), bounds.centerY() + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
}
#ifdef _WIN32
dc.DrawText(screenManager()->getThin3DContext()->GetInfoString(T3DInfo::APINAME), bounds.centerX(), bounds.y2() - 100, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
#endif
dc.End();
dc.Flush();
}
void CreditsScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *c = GetI18NCategory("PSPCredits");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
Button *back = root_->Add(new Button(d->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)));
back->OnClick.Handle(this, &CreditsScreen::OnOK);
root_->SetDefaultFocusView(back);
#ifndef GOLD
root_->Add(new Button(c->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
#endif
root_->Add(new Button(c->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 158, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
#ifdef ANDROID
root_->Add(new Button(c->T("Share PPSSPP"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnShare);
root_->Add(new Button(c->T("Twitter @PPSSPP_emu"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnTwitter);
#endif
#ifdef GOLD
root_->Add(new ImageView(I_ICONGOLD, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#else
root_->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#endif
}
UI::EventReturn CreditsScreen::OnSupport(UI::EventParams &e) {
#ifdef ANDROID
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
#else
LaunchBrowser("http://central.ppsspp.org/buygold");
#endif
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnTwitter(UI::EventParams &e) {
#ifdef ANDROID
System_SendMessage("showTwitter", "PPSSPP_emu");
#else
LaunchBrowser("https://twitter.com/#!/PPSSPP_emu");
#endif
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnPPSSPPOrg(UI::EventParams &e) {
LaunchBrowser("http://www.ppsspp.org");
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnForums(UI::EventParams &e) {
LaunchBrowser("http://forums.ppsspp.org");
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnShare(UI::EventParams &e) {
I18NCategory *c = GetI18NCategory("PSPCredits");
System_SendMessage("sharetext", c->T("CheckOutPPSSPP", "Check out PPSSPP, the awesome PSP emulator: http://www.ppsspp.org/"));
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnOK(UI::EventParams &e) {
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
void CreditsScreen::update(InputState &input_state) {
UIScreen::update(input_state);
UpdateUIState(UISTATE_MENU);
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_OK);
}
frames_++;
}
void CreditsScreen::render() {
UIScreen::render();
I18NCategory *c = GetI18NCategory("PSPCredits");
const char * credits[] = {
"PPSSPP",
"",
c->T("title", "A fast and portable PSP emulator"),
"",
"",
c->T("created", "Created by"),
"Henrik Rydg\xc3\xa5rd",
"",
"",
c->T("contributors", "Contributors:"),
"unknownbrackets",
"oioitff",
"xsacha",
"raven02",
"tpunix",
"orphis",
"sum2012",
"mikusp",
"aquanull",
"The Dax",
"bollu",
"tmaul",
"artart78",
"ced2911",
"soywiz",
"kovensky",
"xele",
"chaserhjk",
"evilcorn",
"daniel dressler",
"makotech222",
"CPkmn",
"mgaver",
"jeid3",
"cinaera/BeaR",
"jtraynham",
"Kingcom",
"arnastia",
"lioncash",
"JulianoAmaralChaves",
"vnctdj",
"kaienfr",
"shenweip",
"Danyal Zia",
"Igor Calabria",
"Coldbird",
"Kyhel",
"",
"",
c->T("specialthanks", "Special thanks to:"),
"Maxim for his amazing Atrac3+ decoder work",
"Keith Galocy at nVidia (hw, advice)",
"Orphis (build server)",
"angelxwind (iOS builds)",
"W.MS (iOS builds)",
"solarmystic (testing)",
"all the forum mods",
"",
c->T("this translation by", ""), // Empty string as this is the original :)
c->T("translators1", ""),
c->T("translators2", ""),
c->T("translators3", ""),
c->T("translators4", ""),
c->T("translators5", ""),
c->T("translators6", ""),
"",
c->T("written", "Written in C++ for speed and portability"),
"",
"",
c->T("tools", "Free tools used:"),
#ifdef ANDROID
"Android SDK + NDK",
#elif defined(BLACKBERRY)
"Blackberry NDK",
#endif
#if defined(USING_QT_UI)
"Qt",
#elif !defined(USING_WIN_UI)
"SDL",
#endif
"CMake",
"freetype2",
"zlib",
"PSP SDK",
"",
"",
c->T("website", "Check out the website:"),
"www.ppsspp.org",
c->T("list", "compatibility lists, forums, and development info"),
"",
"",
c->T("check", "Also check out Dolphin, the best Wii/GC emu around:"),
"http://www.dolphin-emu.org",
"",
"",
c->T("info1", "PPSSPP is only intended to play games you own."),
c->T("info2", "Please make sure that you own the rights to any games"),
c->T("info3", "you play by owning the UMD or by buying the digital"),
c->T("info4", "download from the PSN store on your real PSP."),
"",
"",
c->T("info5", "PSP is a trademark by Sony, Inc."),
};
// TODO: This is kinda ugly, done on every frame...
char temp[256];
snprintf(temp, sizeof(temp), "PPSSPP %s", PPSSPP_GIT_VERSION);
credits[0] = (const char *)temp;
UIContext &dc = *screenManager()->getUIContext();
dc.Begin();
const Bounds &bounds = dc.GetBounds();
const int numItems = ARRAY_SIZE(credits);
int itemHeight = 36;
int totalHeight = numItems * itemHeight + bounds.h + 200;
int y = bounds.y2() - (frames_ % totalHeight);
for (int i = 0; i < numItems; i++) {
float alpha = linearInOut(y+32, 64, bounds.y2() - 192, 64);
if (alpha > 0.0f) {
dc.SetFontScale(ease(alpha), ease(alpha));
dc.DrawText(credits[i], dc.GetBounds().centerX(), y, whiteAlpha(alpha), ALIGN_HCENTER);
dc.SetFontScale(1.0f, 1.0f);
}
y += itemHeight;
}
dc.End();
dc.Flush();
}