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mirror of https://github.com/izzy2lost/ppsspp.git synced 2026-03-10 12:43:04 -07:00
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rewind-zstd
ppsspp/GPU/Directx9
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Henrik Rydgård 12a98baf59 Cleanups, make the various SubmitPrim implementations more similar
2023-10-12 11:58:48 +02:00
..
DrawEngineDX9.cpp
Cleanups, make the various SubmitPrim implementations more similar
2023-10-12 11:58:48 +02:00
DrawEngineDX9.h
Delete the vertex cache option from the code.
2023-10-10 15:43:43 +02:00
FramebufferManagerDX9.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
GPU_DX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
ShaderManagerDX9.cpp
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
ShaderManagerDX9.h
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
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