Files
ppsspp/Common/GPU/D3D9/D3D9ShaderCompiler.cpp
2024-10-13 21:45:39 +02:00

73 lines
1.9 KiB
C++

#include "ppsspp_config.h"
#ifdef _WIN32
#include "Common/CommonWindows.h"
#include "Common/GPU/D3D9/D3DCompilerLoader.h"
#include "Common/GPU/D3D9/D3D9ShaderCompiler.h"
#include "Common/CommonFuncs.h"
#include "Common/SysError.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include <wrl/client.h>
using namespace Microsoft::WRL;
struct ID3DXConstantTable;
HRESULT CompileShaderToByteCodeD3D9(const char *code, const char *target, std::string *errorMessage, ID3DBlob **ppShaderCode) {
ComPtr<ID3DBlob> pErrorMsg;
// Compile pixel shader.
HRESULT hr = dyn_D3DCompile(code,
(UINT)strlen(code),
nullptr,
nullptr,
nullptr,
"main",
target,
0,
0,
ppShaderCode,
&pErrorMsg);
if (pErrorMsg) {
*errorMessage = std::string((CHAR *)pErrorMsg->GetBufferPointer());
OutputDebugStringUTF8(LineNumberString(std::string(code)).c_str());
OutputDebugStringUTF8(errorMessage->c_str());
} else if (FAILED(hr)) {
*errorMessage = GetStringErrorMsg(hr);
} else {
errorMessage->clear();
}
return hr;
}
bool CompilePixelShaderD3D9(LPDIRECT3DDEVICE9 device, const char *code, LPDIRECT3DPIXELSHADER9 *pShader, std::string *errorMessage) {
ComPtr<ID3DBlob> pShaderCode;
HRESULT hr = CompileShaderToByteCodeD3D9(code, "ps_3_0", errorMessage, &pShaderCode);
if (SUCCEEDED(hr)) {
// Create pixel shader.
device->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(), pShader);
return true;
} else {
return false;
}
}
bool CompileVertexShaderD3D9(LPDIRECT3DDEVICE9 device, const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, std::string *errorMessage) {
ComPtr<ID3DBlob> pShaderCode;
HRESULT hr = CompileShaderToByteCodeD3D9(code, "vs_3_0", errorMessage, &pShaderCode);
if (SUCCEEDED(hr)) {
// Create vertex shader.
device->CreateVertexShader((DWORD*)pShaderCode->GetBufferPointer(), pShader);
return true;
} else {
return false;
}
}
#endif