Files
ppsspp/Common/GraphicsContext.h
Henrik Rydgård 485131a29c Win32: Plumb through an attempt at handling Vulkan device lost.
Unfortunately, recreating the device fails on NV.
2023-05-29 18:32:29 +02:00

47 lines
1.2 KiB
C++

#pragma once
#include <string>
#include "Common/GPU/thin3d.h"
// Init is done differently on each platform, and done close to the creation, so it's
// expected to be implemented by subclasses.
class GraphicsContext {
public:
virtual ~GraphicsContext() {}
virtual bool InitFromRenderThread(std::string *errorMessage) { return true; }
virtual void ShutdownFromRenderThread() {}
virtual void Shutdown() = 0;
virtual void SwapInterval(int interval) = 0;
virtual void SwapBuffers() = 0;
// Used during window resize. Must be called from the window thread,
// not the rendering thread or CPU thread.
virtual void Pause() {}
virtual void Resume() {}
virtual void Resize() = 0;
// Needs casting to the appropriate type, unfortunately. Should find a better solution..
virtual void *GetAPIContext() { return nullptr; }
// Called from the render thread from threaded backends.
virtual void ThreadStart() {}
virtual bool ThreadFrame() { return true; }
virtual void ThreadEnd() {}
virtual void StopThread() {}
// Useful for checks that need to be performed every frame.
// Should strive to get rid of these.
virtual void Poll() {}
virtual bool DeviceIsLost() const {
return false;
}
virtual Draw::DrawContext *GetDrawContext() = 0;
};