Files
ppsspp/Common/UI/UIScreen.h
Henrik Rydgård 311a1a0fe2 Fix glitch when mapping analog inputs, caused by multiple TriggerFinish caused by stray analog axis events.
ADd some guards all over the place against the same thing.
2023-05-06 15:33:28 +02:00

121 lines
2.9 KiB
C++

#pragma once
#include <set>
#include "Common/Math/lin/vec3.h"
#include "Common/UI/Screen.h"
#include "Common/UI/ViewGroup.h"
using namespace Lin;
class I18NCategory;
namespace Draw {
class DrawContext;
}
class UIScreen : public Screen {
public:
UIScreen();
~UIScreen();
void update() override;
void preRender() override;
void render() override;
void postRender() override;
void deviceLost() override;
void deviceRestored() override;
void touch(const TouchInput &touch) override;
bool key(const KeyInput &touch) override;
void axis(const AxisInput &touch) override;
TouchInput transformTouch(const TouchInput &touch) override;
virtual void TriggerFinish(DialogResult result);
// Some useful default event handlers
UI::EventReturn OnOK(UI::EventParams &e);
UI::EventReturn OnCancel(UI::EventParams &e);
UI::EventReturn OnBack(UI::EventParams &e);
protected:
virtual void CreateViews() = 0;
virtual void DrawBackground(UIContext &dc) {}
void RecreateViews() override { recreateViews_ = true; }
bool UseVerticalLayout() const;
UI::ViewGroup *root_ = nullptr;
Vec3 translation_ = Vec3(0.0f);
Vec3 scale_ = Vec3(1.0f);
float alpha_ = 1.0f;
bool ignoreInsets_ = false;
bool ignoreInput_ = false;
private:
void DoRecreateViews();
bool recreateViews_ = true;
bool lastVertical_;
};
class UIDialogScreen : public UIScreen {
public:
UIDialogScreen() : UIScreen(), finished_(false) {}
bool key(const KeyInput &key) override;
void sendMessage(const char *msg, const char *value) override;
private:
bool finished_;
};
class PopupScreen : public UIDialogScreen {
public:
PopupScreen(std::string title, std::string button1 = "", std::string button2 = "");
virtual void CreatePopupContents(UI::ViewGroup *parent) = 0;
void CreateViews() override;
bool isTransparent() const override { return true; }
void touch(const TouchInput &touch) override;
bool key(const KeyInput &key) override;
void TriggerFinish(DialogResult result) override;
void SetPopupOrigin(const UI::View *view);
void SetPopupOffset(float y);
void SetHasDropShadow(bool has) { hasDropShadow_ = has; }
protected:
virtual bool FillVertical() const { return false; }
virtual UI::Size PopupWidth() const { return 550; }
virtual bool ShowButtons() const { return true; }
virtual bool CanComplete(DialogResult result) { return true; }
virtual void OnCompleted(DialogResult result) {}
virtual bool HasTitleBar() const { return true; }
const std::string &Title() { return title_; }
void update() override;
private:
UI::LinearLayout *box_ = nullptr;
UI::Button *defaultButton_ = nullptr;
std::string title_;
std::string button1_;
std::string button2_;
enum {
FRAMES_LEAD_IN = 6,
FRAMES_LEAD_OUT = 4,
};
int frames_ = 0;
int finishFrame_ = -1;
DialogResult finishResult_ = DR_CANCEL;
bool hasPopupOrigin_ = false;
Point popupOrigin_;
float offsetY_ = 0.0f;
bool hasDropShadow_ = true;
};