Files
ppsspp/GPU/Common
Henrik Rydgård 05b6bbdc56 Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
Accessed from the in-game dev menu just like the Vulkan frame profiler.

With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
..
wip
2022-08-26 15:51:25 +02:00
2023-05-03 08:35:07 +02:00
2020-09-24 10:03:07 +02:00
2022-10-27 11:05:58 +02:00