Files
Henrik Rydgård 1987169c81 OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays
Profitable optimization in DrawArrays-heavy games like GTA.
2023-05-17 18:42:23 +02:00
..
2023-03-11 11:19:33 +01:00
2023-03-11 11:19:33 +01:00