// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/GPU/Vulkan/VulkanLoader.h" #include "GPU/GPUInterface.h" #include "GPU/Common/FramebufferManagerCommon.h" #include "GPU/Common/GPUDebugInterface.h" #include "GPU/Common/PresentationCommon.h" #include "GPU/Vulkan/VulkanUtil.h" class TextureCacheVulkan; class DrawEngineVulkan; class VulkanContext; class ShaderManagerVulkan; class VulkanTexture; class VulkanPushBuffer; class FramebufferManagerVulkan : public FramebufferManagerCommon { public: explicit FramebufferManagerVulkan(Draw::DrawContext *draw); ~FramebufferManagerVulkan(); // If within a render pass, this will just issue a regular clear. If beginning a new render pass, // do that. void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth); };