// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #if _MSC_VER == 1700 // Has to be included before TextureScaler.h, else we get those std::bind errors in VS2012.. #include "../native/base/basictypes.h" #endif #include #include "gfx/gl_common.h" #include "GPU/Common/TextureScalerCommon.h" #include "GPU/GLES/TextureScalerGLES.h" #include "Common/ColorConv.h" #include "Common/Log.h" #include "Common/ThreadPools.h" int TextureScalerGLES::BytesPerPixel(u32 format) { return (format == GL_UNSIGNED_BYTE) ? 4 : 2; } u32 TextureScalerGLES::Get8888Format() { return GL_UNSIGNED_BYTE; } void TextureScalerGLES::ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) { switch(format) { case GL_UNSIGNED_BYTE: dest = source; // already fine break; case GL_UNSIGNED_SHORT_4_4_4_4: GlobalThreadPool::Loop(std::bind(&convert4444_gl, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height); break; case GL_UNSIGNED_SHORT_5_6_5: GlobalThreadPool::Loop(std::bind(&convert565_gl, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height); break; case GL_UNSIGNED_SHORT_5_5_5_1: GlobalThreadPool::Loop(std::bind(&convert5551_gl, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height); break; default: dest = source; ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format"); } }