// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "ppsspp_config.h" #include "Common/CommonTypes.h" inline u8 Convert4To8(u8 v) { // Swizzle bits: 00001234 -> 12341234 return (v << 4) | (v); } inline u8 Convert5To8(u8 v) { // Swizzle bits: 00012345 -> 12345123 return (v << 3) | (v >> 2); } inline u8 Convert6To8(u8 v) { // Swizzle bits: 00123456 -> 12345612 return (v << 2) | (v >> 4); } inline u16 RGBA8888toRGB565(u32 px) { return ((px >> 3) & 0x001F) | ((px >> 5) & 0x07E0) | ((px >> 8) & 0xF800); } inline u16 RGBA8888toRGBA4444(u32 px) { return ((px >> 4) & 0x000F) | ((px >> 8) & 0x00F0) | ((px >> 12) & 0x0F00) | ((px >> 16) & 0xF000); } inline u16 BGRA8888toRGB565(u32 px) { return ((px >> 19) & 0x001F) | ((px >> 5) & 0x07E0) | ((px << 8) & 0xF800); } inline u16 BGRA8888toRGBA4444(u32 px) { return ((px >> 20) & 0x000F) | ((px >> 8) & 0x00F0) | ((px << 4) & 0x0F00) | ((px >> 16) & 0xF000); } inline u16 BGRA8888toRGBA5551(u32 px) { return ((px >> 19) & 0x001F) | ((px >> 6) & 0x03E0) | ((px << 7) & 0x7C00) | ((px >> 16) & 0x8000); } inline u16 RGBA8888toRGBA5551(u32 px) { return ((px >> 3) & 0x001F) | ((px >> 6) & 0x03E0) | ((px >> 9) & 0x7C00) | ((px >> 16) & 0x8000); } inline u32 RGBA4444ToRGBA8888(u16 src) { const u32 r = (src & 0x000F) << 0; const u32 g = (src & 0x00F0) << 4; const u32 b = (src & 0x0F00) << 8; const u32 a = (src & 0xF000) << 12; const u32 c = r | g | b | a; return c | (c << 4); } inline u32 RGBA5551ToRGBA8888(u16 src) { u32 dark = ((src & 0x1F) << 3) | ((src & 0x3E0) << 6) | ((src & 0x7C00) << 9); // Replicate the top 3 upper bits into the missing lower bits. u32 full = (dark | ((dark >> 5) & 0x070707)); if (src >> 15) { full |= 0xFF000000; } return full; } inline u32 RGB565ToRGBA8888(u16 src) { u32 dark_rb = ((src & 0x1F) << 3) | ((src & 0xF800) << 8); // Replicate the top 3 upper bits into the missing lower bits. u32 full_rb = (dark_rb | ((dark_rb >> 5) & 0x070007)); // Add in green (6 bits instead of 5). u32 dark_g = ((src & 0x7E0) << 5); u32 full_g = dark_g | ((dark_g >> 6) & 0x300); return full_rb | full_g | 0xFF000000; } inline u16 RGBA8888ToRGB565(u32 value) { u32 r = (value >> 3) & 0x1F; u32 g = (value >> 5) & (0x3F << 5); u32 b = (value >> 8) & (0x1F << 11); return (u16)(r | g | b); } inline u16 RGBA8888ToRGBA5551(u32 value) { u32 r = (value >> 3) & 0x1F; u32 g = (value >> 6) & (0x1F << 5); u32 b = (value >> 9) & (0x1F << 10); u32 a = (value >> 16) & 0x8000; return (u16)(r | g | b | a); } // Used in fast sprite path. inline u16 RGBA8888ToRGBA555X(u32 value) { u32 r = (value >> 3) & 0x1F; u32 g = (value >> 6) & (0x1F << 5); u32 b = (value >> 9) & (0x1F << 10); return (u16)(r | g | b); } inline u16 RGBA8888ToRGBA4444(u32 value) { const u32 c = value >> 4; const u16 r = (c >> 0) & 0x000F; const u16 g = (c >> 4) & 0x00F0; const u16 b = (c >> 8) & 0x0F00; const u16 a = (c >> 12) & 0xF000; return r | g | b | a; } inline u16 RGBA8888ToRGBA444X(u32 value) { const u32 c = value >> 4; const u16 r = (c >> 0) & 0x000F; const u16 g = (c >> 4) & 0x00F0; const u16 b = (c >> 8) & 0x0F00; return r | g | b; } // "Complete" set of color conversion functions between the usual formats. // TODO: Need to revisit the naming convention of these. Seems totally backwards // now that we've standardized on Draw::DataFormat. // // The functions that have the same bit width of input and output can generally // tolerate being called with src == dst, which is used a lot for ReverseColors // in the GLES backend. void ConvertBGRA8888ToRGBA8888(u32 *dst, const u32 *src, u32 numPixels); #define ConvertRGBA8888ToBGRA8888 ConvertBGRA8888ToRGBA8888 void ConvertBGRA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels); void ConvertRGBA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels); void ConvertRGBA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels); void ConvertRGBA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels); void ConvertRGBA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels); void ConvertBGRA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels); void ConvertBGRA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels); void ConvertBGRA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels); void ConvertRGB565ToRGBA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertRGBA5551ToRGBA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertRGBA4444ToRGBA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertBGR565ToRGBA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertABGR1555ToRGBA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertABGR4444ToRGBA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertRGBA4444ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertRGBA5551ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertRGB565ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels); void ConvertRGBA4444ToABGR4444(u16 *dst, const u16 *src, u32 numPixels); void ConvertRGBA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels); void ConvertRGB565ToBGR565(u16 *dst, const u16 *src, u32 numPixels); void ConvertBGRA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels);