// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "GPU/GPUCommonHW.h" #include "GPU/Directx9/FramebufferManagerDX9.h" #include "GPU/Directx9/DrawEngineDX9.h" #include "GPU/Common/TextureShaderCommon.h" #include "GPU/Common/VertexDecoderCommon.h" class ShaderManagerDX9; class LinkedShaderDX9; class TextureCacheDX9; class GPU_DX9 : public GPUCommonHW { public: GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw); u32 CheckGPUFeatures() const override; void DeviceLost() override; void DeviceRestore(Draw::DrawContext *draw) override; void ReapplyGfxState() override; void GetStats(char *buffer, size_t bufsize) override; protected: void FinishDeferred() override; private: void BeginFrame() override; LPDIRECT3DDEVICE9 device_; LPDIRECT3DDEVICE9EX deviceEx_; FramebufferManagerDX9 *framebufferManagerDX9_; TextureCacheDX9 *textureCacheDX9_; DrawEngineDX9 drawEngine_; ShaderManagerDX9 *shaderManagerDX9_; };