Henrik Rydgård
|
eff4118769
|
One more refactoring step
|
2022-11-21 14:54:48 +01:00 |
|
Unknown W. Brackets
|
fc68cd9457
|
GLES: Add debug readback of stencil data.
This allows the existing gpu.buffer.renderStencil to snapshot the state.
|
2022-10-10 17:09:14 -07:00 |
|
Unknown W. Brackets
|
1dc35b3ac4
|
GLES: Simplify, enable debug depth readback.
|
2022-10-10 01:04:57 -07:00 |
|
Unknown W. Brackets
|
f8908c691b
|
GLES: Use Draw for depth readback shader.
Was not working before, since the program was not being used by Draw2D.
|
2022-10-10 00:54:29 -07:00 |
|
Unknown W. Brackets
|
93346d6e2c
|
GLES: Refactor depth shader download.
This makes it similar to the Draw interface.
|
2022-10-10 00:54:29 -07:00 |
|
Unknown W. Brackets
|
55d5dc3834
|
GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
|
2022-10-09 13:49:41 -07:00 |
|
Unknown W. Brackets
|
ad3220f857
|
GLES: Hook up depth download.
Currently, only used by one hook.
|
2022-10-09 01:08:04 -07:00 |
|
Henrik Rydgård
|
cdb4124bc1
|
More removing redundant stuff
|
2022-08-16 21:38:09 +02:00 |
|
Henrik Rydgård
|
9f2447c0b4
|
Assorted minor cleanup
|
2022-08-16 10:55:44 +02:00 |
|
Henrik Rydgård
|
9a5893ce6e
|
More cleanup
|
2022-08-06 18:27:04 +02:00 |
|
Henrik Rydgård
|
e28b45481b
|
Delete more unused code
|
2022-08-03 22:47:31 +02:00 |
|
Henrik Rydgård
|
f8e0c09463
|
Delete unused stuff in all backends
|
2022-08-03 22:22:52 +02:00 |
|
Henrik Rydgård
|
1ab9293cb3
|
Convert FramebufferBlit from the GL backend to use thin3d
|
2022-08-03 22:22:51 +02:00 |
|
Henrik Rydgård
|
192e331b11
|
Delete the OpenGL implementation of DrawActiveTexture.
|
2022-08-03 14:12:55 +02:00 |
|
Henrik Rydgård
|
41e327a66b
|
Cleanup and testfixes
|
2022-08-03 13:34:59 +02:00 |
|
Henrik Rydgård
|
9bead443c3
|
Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
|
2022-08-03 13:31:13 +02:00 |
|
Unknown W. Brackets
|
0dc7688838
|
GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
|
2021-11-14 14:13:48 -08:00 |
|
Henrik Rydgård
|
9818c8aabd
|
Better debug names for BlitFramebuffer operations.
|
2020-11-28 13:45:26 +01:00 |
|
Henrik Rydgård
|
f2e315b9a6
|
More shadergen work
Buildfix
|
2020-11-08 11:32:53 +01:00 |
|
Henrik Rydgård
|
c23ed09a32
|
Unify FramebufferManager::BindFramebufferAsColorTexture
|
2020-11-07 11:10:54 +01:00 |
|
Henrik Rydgård
|
a24f4e3e70
|
Start unifying BindFramebufferAsColorTexture
|
2020-11-07 11:03:53 +01:00 |
|
Henrik Rydgård
|
d9ee06a60d
|
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
|
2020-11-07 10:51:54 +01:00 |
|
Henrik Rydgård
|
225734c0b3
|
Partially revert "Remove remnants of an old, no longer applicable readback optimization"
This reverts commit 7b2236778b.
Fixes #13628
|
2020-11-06 09:09:18 +01:00 |
|
Henrik Rydgård
|
7b2236778b
|
Remove remnants of an old, no longer applicable readback optimization
|
2020-11-05 14:38:20 +01:00 |
|
Henrik Rydgård
|
0e3a84b4a8
|
Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
|
2020-10-04 23:39:02 +02:00 |
|