Unknown W. Brackets
fe7b573a38
Vulkan: Fix use-after-free on shutdown.
2021-12-09 23:52:10 -08:00
Henrik Rydgård
dda425b068
Vulkan: Add a single background thread for pipeline creation
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Add proper waits for compile-done
Don't rely on non-standard struct initialization of classes
Attempt to drain the pipeline compile queue before destroying the PipelineManager.
Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
Henrik Rydgård
62f4875e24
VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread)
2021-11-21 18:36:00 +01:00
Unknown W. Brackets
60bd25582c
Vulkan: Remove wide line handling.
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No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
Unknown W. Brackets
4ec75de0e7
GPU: Add fog separately for swtransform verts.
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At this point, still being processed wrong, this just changes the
attribute structure.
2021-10-30 18:22:54 -07:00
Bram Verweij
a31cbe42d2
Rename namespace to PPSSPP_VK, remove indentation
2021-08-21 12:39:15 +02:00
Bram Verweij
cc00a4132d
Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
2021-08-20 11:22:57 +02:00
Henrik Rydgård
f8ad621df5
PipelineManagerVulkan: Log shader source when pipeline creation fails.
2021-03-08 00:12:38 +01:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
5ece3de8ba
Track and accumulate pipeline flags for render passes.
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(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
6e9d5ffbd7
VulkanRenderManager: Improve logging. LogSteps output is much better.
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More logging improvements
2020-08-27 21:50:05 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
62a8329c33
Remove sstream from stringutil.h. See #13267
2020-08-10 14:33:00 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
1e3711ee66
Vulkan blend factor: Bugfix and minor optimization
2019-10-13 21:17:29 +02:00
Henrik Rydgård
3916f8d7b6
Add a little reminder to self with a link to an interesting article.
2019-07-23 17:45:52 +02:00
Henrik Rydgård
3445f39f3f
Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh.
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Minor cleanups.
2019-03-11 16:40:10 +01:00
Henrik Rydgard
e30daa8027
Remove unused API, assorted cleanup.
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No longer enable the geometry shader feature, no plans to use it.
2019-02-05 21:31:43 +01:00
Henrik Rydgard
8e1a5ef3d6
Minor refactor of physical device property/feature detection, to allow for more extension use.
2019-02-05 18:07:17 +01:00
Henrik Rydgard
fdd0d7acb4
More Vulkan validation fixes
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NVIDIA no longer uses nVidia capitalization.
2019-02-05 18:07:11 +01:00
Henrik Rydgard
128c0adc39
Vulkan: Fix typo, bump shader cache version.
2019-02-04 14:22:19 +01:00
Henrik Rydgard
c38c5469c4
Fixes for issues found by Vulkan validation layers, including a common non-harmful perf warning (doesn't fix all cases, but does fix the most common one).
2019-01-25 20:18:56 +01:00