Henrik Rydgard
fcd9168ff9
Change vfbs_ back to a list for now.
2013-06-23 17:10:55 +02:00
Henrik Rydgard
67ef7fea3e
Various FBO-related fixes, hopefully reducing or removing the related crashes...
2013-06-23 17:05:59 +02:00
Henrik Rydgard
23ee9b8cd5
Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
2013-06-22 22:28:48 +02:00
Henrik Rydgard
2694343243
Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
2013-06-20 22:19:20 +02:00
Henrik Rydgard
112f1b4901
Wipe all FBOs on device lost. May help app switching issues on Android.
2013-06-11 11:28:41 +02:00
Unknown W. Brackets
dbb2dfdcff
Invalidate FBOs when it's obvious they should be.
...
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00
Henrik Rydgard
0d0148dad3
Change check in DoBlockTransfer to catch some more videos.
2013-06-06 10:30:05 +02:00
Henrik Rydgard
9ae044de43
Keep a separate pointer for non-VRAM displayptr. Fixes GTA intro movie while still not breaking MotoGP.
2013-06-06 00:01:43 +02:00
Henrik Rydgard
443e9eca8e
DrawPixels: Avoid copying in the common case.
2013-06-05 23:32:04 +02:00
Henrik Rydgard
2221f221e3
Only create backing texture for DrawPixels when needed.
2013-06-05 23:03:23 +02:00
Henrik Rydgard
c5c3189436
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
2013-04-27 20:06:31 +02:00
Unknown W. Brackets
c4a6224506
Don't decimate FBOs if none were used.
...
Not sure why this is happening, but fixes #1260 .
2013-04-12 07:00:59 -07:00
Unknown W. Brackets
79e3c66514
Adjust FBO decimation to optimize for creation.
...
But, keep aggressively decimating for a few frames.
2013-04-07 22:34:02 -07:00
Henrik Rydgard
b1108f3290
Respect the size of the current FBO when drawing. Some cleanup.
2013-03-16 00:40:37 +01:00
Henrik Rydgard
bef3ef7fac
Fix aspect ratio in unbuffered mode
2013-03-15 21:22:17 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
...
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
28979e9250
Some work toward better FBO handling. Fixes some things, breaks some things..
2013-02-21 21:37:19 +01:00
Xele02
2a6af9b8a3
Add displayList debug dialog
2013-02-17 01:28:43 +01:00
Henrik Rydgard
ddfcf79fcd
Correct aspect ratio, adding black borders when necessary.
2013-02-12 22:09:41 +01:00
Henrik Rydgard
a0c0d6a977
Initial support for texturing from framebuffers.
2013-02-01 00:18:23 +01:00
raven02
d29245d007
Fix viewport resize
2013-01-31 19:19:45 +08:00
Henrik Rydgard
64a376516e
Move all the framebuffer management out into its own file.
2013-01-30 21:09:53 +01:00
Henrik Rydgard
3b681d3854
Make GLES_GPU own texturecache
2013-01-30 20:40:26 +01:00
Henrik Rydgard
6e32b30afd
DisplayDrawer->FramebufferManager
2012-12-01 10:17:34 +01:00
Henrik Rydgard
4a49b8ee36
Workaround for motogp setting a bogus framebuffer address.
2012-11-19 23:53:38 +01:00