Henrik Rydgard
fcd9168ff9
Change vfbs_ back to a list for now.
2013-06-23 17:10:55 +02:00
Henrik Rydgard
67ef7fea3e
Various FBO-related fixes, hopefully reducing or removing the related crashes...
2013-06-23 17:05:59 +02:00
Henrik Rydgard
23ee9b8cd5
Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
2013-06-22 22:28:48 +02:00
Unknown W. Brackets
cd213e655b
Add some debug code for finding textures.
2013-06-22 10:35:34 -07:00
Unknown W. Brackets
390f0d79fc
Add a copy path to ConvertColors RGBA8888.
...
It's not actually ever called this way, but I'd rather not let someone get
confused if they try to.
2013-06-22 10:16:38 -07:00
Unknown W. Brackets
88fbe6c1b5
Clear lastBoundTexture when binding a null one.
2013-06-22 10:15:30 -07:00
oioitff
2fa9637818
Use a larger index buffer.
...
Fix crash for 7th Dragon 2020 at some certain places.
2013-06-21 23:42:09 +08:00
Henrik Rydgård
cc705c72eb
Revert "Support tex level factor 000001 (fixed at 0, that is, mipmapping off)"
...
This reverts commit eaede89761 .
Conflicts:
GPU/GLES/TextureCache.cpp
2013-06-21 10:02:57 +02:00
Sacha
2570268393
Remove 'BLACKBERRY10' define as it is now the minimum OS requirement.
2013-06-21 15:40:52 +10:00
Henrik Rydgard
916184d2f4
Optimize the most common light type, directional, by doing the normalization beforehand. May shorten some shaders below Mali's limit with luck.
2013-06-20 23:30:21 +02:00
Henrik Rydgard
34e6b72599
Fix nomip check bug
2013-06-20 23:06:05 +02:00
Henrik Rydgard
2694343243
Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
2013-06-20 22:19:20 +02:00
Henrik Rydgard
eaede89761
Support tex level factor 000001 (fixed at 0, that is, mipmapping off)
2013-06-20 21:57:09 +02:00
Henrik Rydgård
283f382aff
Revert "Attempted workaround for issue #2308 . Needs plenty of testing! Fixes black screens in GTA when pausing for example."
...
This reverts commit f2b7096bdf .
2013-06-20 01:26:18 +02:00
Henrik Rydgard
f2b7096bdf
Attempted workaround for issue #2308 . Needs plenty of testing! Fixes black screens in GTA when pausing for example.
2013-06-19 23:55:36 +02:00
Henrik Rydgard
8f9562cde4
Remove gl enum hacks in texturecache (doesn't seem to work, get bad log output on adreno)
2013-06-19 12:42:04 +02:00
Henrik Rydgård
5fc11fa99c
Turn off forced linear filtering if colortest enabled
2013-06-17 20:45:08 +02:00
Henrik Rydgard
e782b6f20e
Add VSync option in Windows. Turns itself off when unthrottled.
2013-06-16 23:45:06 +02:00
Unknown W. Brackets
00540ea44c
Hash/convert more when a CLUT base is used.
...
This seems a bit strange, but the games that use these bases seem to read
outside the loaded CLUT to a previously loaded CLUT.
May cause a performance issue on games that use a base but don't do this.
2013-06-16 08:04:21 -07:00
Unknown W. Brackets
5dd9ece98b
Ignore alpha when writing to display.
2013-06-15 17:32:35 -07:00
Unknown W. Brackets
dc5e7d5e71
Still need to delete textures when scaling on.
...
Duh. Fixes #2255 .
2013-06-14 00:46:49 -07:00
Henrik Rydgård
3908bf537f
Merge pull request #2249 from unknownbrackets/texcache
...
Re-enable subimage optimization with scaling check
2013-06-14 00:17:01 -07:00
HuangKangJing
9e0fe6f1e6
Fixed a build error on 64-bit linux.
2013-06-14 14:24:04 +08:00
Unknown W. Brackets
ff00b65cf3
Re-enable subimage optimization with scaling fix.
...
Thanks go to @Squall-Leonhart for finding the issue.
2013-06-13 23:04:11 -07:00
Henrik Rydgard
052a15b788
Disable the glTexSubImage optimization, see issue #2222 .
2013-06-11 23:06:30 +02:00