raven02
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ecb4de09a6
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Put ditherenable & alphaBlendEnable as function
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2013-02-27 22:36:09 +08:00 |
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raven02
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b36782a064
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Fix shadow abormal in FF Type-0
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2013-02-26 00:41:37 +08:00 |
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raven02
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24debfd259
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Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69)
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2013-02-24 17:50:05 +08:00 |
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raven02
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6b22266a00
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Add glstate.depthTest.disable();
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2013-02-24 02:18:18 +08:00 |
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raven02
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8e550d9578
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Set float for glstate.depthRange.set(0.0f, 1.0f)
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2013-02-23 23:26:58 +08:00 |
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Henrik Rydgard
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44e2a69258
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gpu: Clean up "Clear" mode handling.
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2013-02-21 21:52:12 +01:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Henrik Rydgard
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aef2376b34
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Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/TextureCache.cpp
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2013-02-09 21:18:46 +01:00 |
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Henrik Rydgard
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ca347da99c
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Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
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2013-02-09 20:53:32 +01:00 |
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Henrik Rydgard
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bf7ad9e1c9
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
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Henrik Rydgard
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ac7ffa5e03
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Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/StateMapping.cpp
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2013-02-04 23:55:11 +01:00 |
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Henrik Rydgard
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3ee6ff01e1
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Fix screen size when not using buffered rendering on Android
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2013-02-04 23:39:09 +01:00 |
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Henrik Rydgard
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a0c0d6a977
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
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Henrik Rydgard
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3b681d3854
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
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Henrik Rydgard
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b1bbbc44fc
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Add enable/disable dithering. Respect chosen framebuffer color depth.
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2013-01-23 23:04:09 +01:00 |
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Henrik Rydgard
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1b1a275dcc
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GPU "dirty" optimization, wip vertexcache
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2013-01-20 13:15:46 +01:00 |
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Henrik Rydgard
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8ff96bbcd8
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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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2013-01-19 17:05:50 +01:00 |
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Henrik Rydgard
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7271e3fcd5
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Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
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2013-01-14 20:44:11 +01:00 |
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Henrik Rydgard
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590d94da9f
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Add basic stencil test functionality, shadows work in Wipeout. update native.
This is not the whole story though, the PSP is being tricky by sharing the dest alpha and stencil.
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2013-01-12 17:21:07 +01:00 |
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Henrik Rydgard
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cf1b5a6911
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Try to fix color masking problems.
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2013-01-12 14:20:38 +01:00 |
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Henrik Rydgard
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60f9da3926
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Add support for color masking. Improves the look of Wipeout greatly.
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2013-01-12 12:52:00 +01:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Henrik Rydgard
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3e51224d86
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Re-enable viewport code. Let me know what it breaks by posting an issue.
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2013-01-05 11:50:12 +01:00 |
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Henrik Rydgård
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d21647bbb9
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Split code from GLES_GPU to TransformDrawEngine, cleanup
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgard
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4c23d668e1
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
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