Unknown W. Brackets
6f41255947
Improve the common case of indexed texture reading.
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Cuts from 3.8% to 0.8% in Crimson Gem Saga on Windows.
2013-04-13 16:30:56 -07:00
Henrik Rydgard
d46812a49f
Implement pullrq #1240 better, I think.
2013-04-10 00:06:29 +02:00
Unknown W. Brackets
74dbd2b44c
Use AllocateMemoryPages() for the texcache buffers.
2013-04-09 01:59:47 -07:00
Unknown W. Brackets
de79941ef4
Allow the tex buffers to grow if necessary.
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Only does the 16 bit one for now.
Tactics Ogre uses a texture that is 1024x1024. Ouch.
2013-04-09 01:59:33 -07:00
raven02
fe5c3d778c
Set min/mag filter to GL_LINEAR when disable mipmapping
2013-04-03 16:43:09 +08:00
Unknown W. Brackets
5bb006391c
Android buildfix.
2013-04-03 00:57:08 -07:00
raven02
87e24ea938
Add option to toggle mipmapping , default false
2013-04-03 07:38:13 +08:00
Henrik Rydgard
a9e436fcc1
Fix DXT5 alpha channel
2013-03-29 23:38:14 +01:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
afbde31b42
Add some OpenGL related reporting errors.
2013-03-24 09:45:43 -07:00
Henrik Rydgard
1f5b6b7f59
Logging changes and cleanup
2013-03-15 21:01:57 +01:00
Henrik Rydgard
3727d1837d
Safety check to prevent a crash in Wipeout on Android. However, something is broken if we get here.
2013-03-11 18:24:29 +01:00
Sacha
e916af3755
Revert pull 910, fix for numerous games, frameskip
2013-03-11 12:02:31 +10:00
raven02
5da0897fe3
Fix black screen in non-buffered rendering mode
2013-03-08 22:51:04 +08:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
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This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Unknown W. Brackets
347eb253dc
Oops, will crash if we remove the end?
2013-02-25 14:04:47 -08:00
Unknown W. Brackets
64c42ffaf2
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
Henrik Rydgard
28979e9250
Some work toward better FBO handling. Fixes some things, breaks some things..
2013-02-21 21:37:19 +01:00
Unknown W. Brackets
d8b1ea22f5
Cleanup some warnings and reuse some vars.
2013-02-18 08:34:51 -08:00
Xele02
2a6af9b8a3
Add displayList debug dialog
2013-02-17 01:28:43 +01:00
Henrik Rydgard
2301a3b49e
Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
2013-02-15 00:31:39 +01:00
Henrik Rydgard
5ace14dd30
Log level adjustments
2013-02-12 22:09:40 +01:00
Henrik Rydgard
0982a29293
Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
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The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
2013-02-12 21:01:53 +01:00
Henrik Rydgard
6965b82c62
Set lastBoundTexture when creating a new one.
2013-02-12 20:12:08 +01:00
Henrik Rydgard
174b9749d7
Minor speedup to 16-bit texture color conversion.
2013-02-12 19:17:38 +01:00