raven02
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b94bcad288
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Fall back to original filter logic when filter option is off
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2012-12-29 09:48:46 +08:00 |
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raven02
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e407ec4314
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User define linear filtering
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2012-12-29 00:39:46 +08:00 |
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Henrik Rydgard
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8c267b0105
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Didn't mean to remove these calls
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2012-12-22 00:38:17 +01:00 |
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Henrik Rydgard
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e42af096c8
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Merge
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2012-12-21 23:43:48 +01:00 |
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Henrik Rydgard
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6b3ac02dae
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Now not flushing at every drawcall by mistake...
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2012-12-21 22:52:09 +01:00 |
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Henrik Rydgard
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d663e28bde
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More work and optimization. Still not quite there.
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2012-12-21 21:49:09 +01:00 |
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Henrik Rydgard
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d4cc0bada7
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Revert broken optimization in TextureCache (there are still memory savings to be had though)
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2012-12-01 10:17:33 +01:00 |
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Henrik Rydgard
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aa04eaec31
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TextureCache: Cleanup, memory savings
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2012-11-30 22:32:50 +01:00 |
|
Henrik Rydgard
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37f28ab4eb
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Buildfix (?)
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2012-11-28 17:09:19 +01:00 |
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Henrik Rydgard
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7a7548a70f
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Warning fixes etc
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2012-11-28 16:20:38 +01:00 |
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Henrik Rydgard
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5fb8e6dfb0
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Sacha
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3c903dda24
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Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
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2012-11-26 13:25:14 +10:00 |
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Henrik Rydgard
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1a7ca88df4
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Fix some black textures
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2012-11-26 01:21:14 +01:00 |
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Henrik Rydgard
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d0f829353d
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Support FIXA and FIXB blend factors as well as possible.
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2012-11-25 15:49:37 +01:00 |
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Unknown W. Brackets
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8971ff7e99
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Don't log texture cache evictions.
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2012-11-24 11:00:29 -08:00 |
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Unknown W. Brackets
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11868f26a9
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Cache textures based on more parameters.
This makes Tales of Eternia run much faster.
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2012-11-24 10:58:10 -08:00 |
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Unknown W. Brackets
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8e09869ac2
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Invalidate the texcache without restarting loop.
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2012-11-24 10:43:16 -08:00 |
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Henrik Rydgard
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b964516669
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Fix clear mode, turn Alpha Test back on
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2012-11-23 12:43:31 +01:00 |
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Henrik Rydgard
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d141d205f8
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Delete old textures, to prevent memory usage from growing indefinitely.
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2012-11-22 23:07:15 +01:00 |
|
Henrik Rydgard
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d572d40c36
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
|
Henrik Rydgard
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9ec858a64d
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Bugfix an 8-bit indexed texture format
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2012-11-18 18:47:29 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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e5c6cf965b
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Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
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2012-11-16 15:16:14 +01:00 |
|
Florent Castelli
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cace547f8a
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Fix colors for textures with 5551 clut
Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
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2012-11-15 01:51:40 +01:00 |
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