Henrik Rydgard
815c3240bc
V4
2012-12-01 10:44:37 +01:00
Henrik Rydgard
3de1259eb8
Upgrade native
2012-12-01 10:39:20 +01:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
Henrik Rydgard
00c218860e
Add -DARM and -DUSING_GLES to standalone Android makefiles.
2012-11-26 09:06:22 +01:00
Sacha
3c903dda24
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
Henrik Rydgard
4b67f22072
Fixes to usage of gl state stuff
2012-11-25 17:21:23 +01:00
Henrik Rydgård
6f8f5cb391
Fix gl ui issues
2012-11-25 12:39:15 +01:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
...
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
a97f66766d
Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
2012-11-23 12:42:35 +01:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
Diogo Franco (Kovensky)
2936c334b5
Add android.toolchain.cmake from http://code.google.com/p/android-cmake
...
ANDROID_DEFAULT_NDK_API_LEVEL was changed to 9, otherwise the file
is unchanged.
2012-11-21 14:35:18 -03:00
Diogo Franco (Kovensky)
cd93e49584
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
Henrik Rydgard
45369af482
0.31 in the UI
2012-11-20 22:41:24 +01:00
Henrik Rydgård
2a56d36b12
glViewport calls need to be in pixel coordinates.
2012-11-20 16:48:24 +01:00
Henrik Rydgard
4c2929cf13
v0.3
2012-11-20 11:54:51 +01:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
8a6d151df5
ALPHA_TEST doesn't exist on OpenGL ES 2.0
2012-11-20 00:35:14 +01:00
Henrik Rydgard
8b67975a47
GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e
Some reorg in preparation for FBO work
2012-11-19 21:23:29 +01:00
Henrik Rydgård
14a59fdc75
Found a better way to do the previous change. Allow JIT on mac/linux.
2012-11-19 14:51:47 +01:00
Henrik Rydgård
fb25b7405c
Synchronize the mainloop to the display end-of-frame on nonWindows
...
platforms.
2012-11-19 14:16:37 +01:00
Florent Castelli
a9ab88d3ae
Fix Ant clean command
2012-11-19 02:11:57 +01:00
Florent Castelli
e221dfdc5c
Build JNI for Android in Ant file
2012-11-19 01:11:46 +01:00
Henrik Rydgard
920c866f50
Add ant build file, change target to android-10
2012-11-18 23:58:49 +01:00