Henrik Rydgard
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4b87da74cb
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windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
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2012-11-20 11:35:48 +01:00 |
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Henrik Rydgard
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f378f959e1
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Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
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2012-11-20 10:59:23 +01:00 |
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Henrik Rydgard
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8a6d151df5
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ALPHA_TEST doesn't exist on OpenGL ES 2.0
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2012-11-20 00:35:14 +01:00 |
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Henrik Rydgard
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ee32db47b9
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Assorted FBO fixes
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2012-11-20 00:31:19 +01:00 |
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Henrik Rydgard
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4a49b8ee36
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Workaround for motogp setting a bogus framebuffer address.
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2012-11-19 23:53:38 +01:00 |
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Henrik Rydgard
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8b67975a47
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GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
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2012-11-19 23:29:14 +01:00 |
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Henrik Rydgard
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91e1cce17e
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Some reorg in preparation for FBO work
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2012-11-19 21:23:29 +01:00 |
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Henrik Rydgard
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d572d40c36
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
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Henrik Rydgard
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fa05713456
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misc cleanup
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2012-11-18 23:14:50 +01:00 |
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Henrik Rydgard
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9ec858a64d
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Bugfix an 8-bit indexed texture format
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2012-11-18 18:47:29 +01:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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5596b98529
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Get rid of opengl include from sceDisplay.cpp
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2012-11-18 13:14:22 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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a6eb25b58c
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Disable blend on clear mode
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2012-11-18 02:48:15 +01:00 |
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Henrik Rydgard
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423bba5d8d
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Some optimization and minor fixes
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2012-11-17 15:06:10 +01:00 |
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Henrik Rydgard
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ba171c8360
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Fix scaling for 16-bit UVs
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2012-11-16 17:19:28 +01:00 |
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Henrik Rydgard
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4c1ae9e81c
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Do indexed draws properly with glDrawElements where possible. Fix sprite culling issue (winding order).
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2012-11-16 16:43:16 +01:00 |
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Henrik Rydgard
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7c9107030d
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Speed up T&L by only transforming/lighting each vertex once, for indexed draws
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2012-11-16 16:19:37 +01:00 |
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Henrik Rydgard
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e627e1aeb2
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Culling and decode fixes.
Road is visible in MotoGP
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2012-11-16 15:35:41 +01:00 |
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Henrik Rydgard
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e5c6cf965b
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Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
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2012-11-16 15:16:14 +01:00 |
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Florent Castelli
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cace547f8a
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Fix colors for textures with 5551 clut
Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
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2012-11-15 01:51:40 +01:00 |
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Henrik Rydgard
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2603c44e46
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Actually, double-oops.
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2012-11-11 19:07:07 +01:00 |
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Henrik Rydgard
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6a350a4704
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Umm, oops.
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2012-11-11 19:03:48 +01:00 |
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Henrik Rydgard
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07e753da9f
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Fix skinning bugs, optimize, re-enable a lighting optimization
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2012-11-11 19:00:44 +01:00 |
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Henrik Rydgård
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5f02c9ad36
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Merge pull request #35 from Orphis/skinfix
Apply the world transform to the skinned vertices
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2012-11-11 09:12:03 -08:00 |
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