Henrik Rydgard
|
edb0614a59
|
Fix analog axis names. Make L2/R2 on x360 controllers analog.
Also slightly nicer behaviour - don't create empty mapping, instead ask for mappings immediately.
|
2013-08-17 11:18:45 +02:00 |
|
Sacha
|
8b4280b297
|
Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping.
|
2013-08-05 03:31:40 +10:00 |
|
Henrik Rydgard
|
17e3751f45
|
Really avoid crash if no xinput dll
|
2013-07-25 23:58:19 +02:00 |
|
Henrik Rydgard
|
fafa9c9bfd
|
Dynamically load XInput, lets us to map the home button with a trick
Also avoids failing to start if XInput 1.3 is not installed.
|
2013-07-23 00:12:26 +02:00 |
|
Henrik Rydgard
|
28ad8dc230
|
Lots of NewUI stuff (still experimental), fix back bug with x360 controllers
|
2013-07-17 22:27:50 +02:00 |
|
Unknown W. Brackets
|
cb1b1164d1
|
Only send XInput analog on change.
|
2013-07-07 17:18:02 -07:00 |
|
Unknown W. Brackets
|
3852e26558
|
Remove the force device setting, map instead.
|
2013-07-07 13:44:21 -07:00 |
|
Henrik Rydgard
|
ab1b7e7288
|
Get rid of remaining legacy key mappings. Make Pause and F3 mappable, add default mappings. You may need to manually map these if you have an old ppsspp.ini.
|
2013-07-07 14:08:08 +02:00 |
|
Henrik Rydgard
|
d5f4933b44
|
Bugfix R2 on x360 controller
|
2013-07-07 13:44:32 +02:00 |
|
Unknown W. Brackets
|
3e634e7677
|
Remove some no longer used xinput stuff.
|
2013-07-06 23:16:36 -07:00 |
|
Henrik Rydgard
|
cc58e34cf8
|
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
|
2013-07-06 20:45:44 +02:00 |
|
The Dax
|
fb3ade56b9
|
Add option to bind right analog stick to left/right dpad buttons only. Can be useful for games that use the dpad as a camera, and horizontal camera movement is more common than vertical(i.e. Monster Hunter).
|
2013-07-05 06:02:47 -04:00 |
|
Unknown W. Brackets
|
47b0c5962a
|
Add a right stick config for Valkyria Chronicles.
|
2013-06-21 17:59:12 -07:00 |
|
Henrik Rydgard
|
b60a2fb819
|
x360 temporary right stick hard bind now configurable in ini file.
|
2013-06-11 21:29:55 +02:00 |
|
Henrik Rydgard
|
5916a345c3
|
Hard bind right x360 stick to buttons until we can improve control mapping functionality. Thanks KrossX.
|
2013-06-11 20:38:21 +02:00 |
|
Nezarn
|
1705776759
|
Change Xbox360 pad left trigger funcionality
With this left trigger will work as tab on keyboard
|
2013-05-31 16:12:13 +02:00 |
|
Henrik Rydgard
|
1b813ec984
|
Add back the deadzone to XInput, definitely required with my pad. Restore the magnitude square root.
|
2013-05-22 18:53:06 +02:00 |
|
Henrik Rydgard
|
fe41d405c0
|
Add KrossX's fix for XInput analog range. The PSPs analog is really far extended outside the circle, even further than the 360.
|
2013-05-22 18:32:18 +02:00 |
|
nachume
|
4062059c2e
|
Add check init Controls Dialog and ControlMapping constructor
|
2013-05-18 22:59:13 +02:00 |
|
CrazyMax
|
e864569d0c
|
Windows: add Force Input Device option;
|
2013-04-16 17:34:20 +03:00 |
|
Unknown W. Brackets
|
dcd2c26214
|
Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212.
|
2013-04-07 18:42:23 -07:00 |
|
Unknown W. Brackets
|
1218db02f5
|
Skip pads if their analog is not set.
Not sure if a deadzone is needed... or if some pads may do a constant
bottom left or something...
|
2013-04-06 20:17:36 -07:00 |
|
Henrik Rydgard
|
09d1f3c1fa
|
win: Fix X360 button problems by skipping DInput if there's a 360 pad available.
|
2013-04-01 20:15:16 +02:00 |
|
Henrik Rydgard
|
8aee82535b
|
Read both pic0 and pic1 and draw them on the pause screen.
|
2013-04-01 12:35:02 +02:00 |
|
Henrik Rydgard
|
2301ad0b7c
|
X360 controller: Left thumb speedup, right thumb menu, keyboard still works
|
2013-03-31 11:30:50 +02:00 |
|