Henrik Rydgård
|
fde369332b
|
Remove restrictions on VRAM addresses for depth and color
|
2022-08-17 23:46:38 +02:00 |
|
Henrik Rydgård
|
31773b42ba
|
Always attempt to match both depth and color
|
2022-08-17 23:35:36 +02:00 |
|
Henrik Rydgård
|
b5f0e26c24
|
Pre-reject DXT formats, Misc
|
2022-08-17 23:31:36 +02:00 |
|
Henrik Rydgård
|
705b34d868
|
Show seqCount in candidate list
|
2022-08-17 23:25:07 +02:00 |
|
Henrik Rydgård
|
8251932ae3
|
Stride fix in matching
|
2022-08-17 22:58:26 +02:00 |
|
Henrik Rydgård
|
7f169436c0
|
Framebuffer matching simplification
|
2022-08-17 22:47:17 +02:00 |
|
Henrik Rydgård
|
131098c4d4
|
Some enum renaming, move RasterChannel to GPU.h.
|
2022-08-09 19:58:48 +02:00 |
|
Henrik Rydgård
|
1913930541
|
Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
|
2022-08-09 17:26:39 +02:00 |
|
Henrik Rydgård
|
852c395fb7
|
Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well.
Also small fix for depth in float-depal.
|
2022-08-09 16:07:02 +02:00 |
|
Unknown W. Brackets
|
e589b4506b
|
GLES: Correct alpha check for depal framebuffers.
|
2022-08-07 07:43:10 -07:00 |
|
Henrik Rydgård
|
6f1f482432
|
Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
|
2022-08-07 11:15:23 +02:00 |
|
Henrik Rydgård
|
5987c355d3
|
D3D9: Fix a lot of stuff
|
2022-08-06 18:27:04 +02:00 |
|
Henrik Rydgård
|
ded8ba8806
|
More cleanup, fixes.
|
2022-08-06 18:27:04 +02:00 |
|
Henrik Rydgård
|
92a3d45340
|
Lock out shaderDepal from D3D for now, will implement later.
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
81c36578ca
|
Feature detection fixes
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
4e3c258140
|
Delete all the duplicate implementations of ApplyTextureFramebuffer
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
45def772ee
|
Move the depal cache instance ownership to TextureCacheCommon
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
ab560d9224
|
Move more stuff to Common
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
fafe727870
|
Fix corrupted colors when using software upscaling with OpenGL.
Fixes #15779
|
2022-08-06 18:04:45 +02:00 |
|
Henrik Rydgård
|
fce792458b
|
Avoid upscaling textures used for color-to-depth.
(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
|
2022-08-01 14:10:51 +02:00 |
|
Henrik Rydgård
|
f73995b5db
|
Disable texture filtering when drawing color into depth
|
2022-08-01 14:08:16 +02:00 |
|
Henrik Rydgård
|
3331654396
|
Fix Macross glitches.
|
2022-08-01 00:19:47 +02:00 |
|
Henrik Rydgård
|
46d6b43618
|
Support 3D textures in OpenGL ES, add feature check
|
2022-07-31 10:43:48 +02:00 |
|
Henrik Rydgård
|
0262fbc70a
|
Implement 3D textures for D3D11
|
2022-07-31 10:43:48 +02:00 |
|
Henrik Rydgård
|
176b460d76
|
Quick attempt at fixing the Macross glitch
|
2022-07-31 10:43:48 +02:00 |
|