Commit Graph

109 Commits

Author SHA1 Message Date
Unknown W. Brackets
aad5082d55 Config: Move recent ISOs access to accessors. 2022-07-11 20:44:13 -07:00
iota97
ccef3de34c Add version to game screen 2022-03-11 07:23:42 +01:00
Unknown W. Brackets
43819fcd16 UI: Cleanup some reference warnings. 2022-01-29 22:36:08 -08:00
iota97
8b79025507 Avoid confusion for translator 2022-01-10 20:04:47 +01:00
Unknown W. Brackets
3e73ce87ee Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Unknown W. Brackets
08a55d19d5 macOS: Allow opening game folder. 2021-10-19 10:01:27 -07:00
Unknown W. Brackets
450b59809b Qt: Allow opening game folder. 2021-10-19 10:01:27 -07:00
iota97
b44c991fc1 Add info check 2021-09-07 16:16:39 +02:00
iota97
227333f45b Don't show CRC button when we can't get it 2021-09-07 10:17:03 +02:00
Henrik Rydgård
a74e1a422d GameScreen: Minor logic cleanup, remove Calculate CRC button when not needed. 2021-08-21 20:58:25 +02:00
Henrik Rydgård
467a63813a Merge branch 'crc32_patch3' of https://github.com/sum2012/ppsspp into sum2012-crc32_patch3 2021-08-21 20:19:43 +02:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
a2a0551a83 Buildfix, and more renaming while we're at it. 2021-04-25 22:25:29 +02:00
Henrik Rydgård
1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets
9e56431dc6 UI: Show CRC on game screen if calculated. 2021-02-16 19:29:37 -08:00
sum2012
784e803f98 Add CRC32 calc
Fix #13964
Thanks @unknownbrackets
2021-01-30 07:03:52 +08:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
6f02844b5b Consolidate BackgroundAudio.cpp into a class 2020-08-03 10:43:26 +02:00
Henrik Rydgård
5f57d4775f Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057 2020-06-29 22:47:34 +02:00
Unknown W. Brackets
dbb19d169f UI: Prevent stretching game icons on detail.
Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00