Commit Graph

37 Commits

Author SHA1 Message Date
Unknown W. Brackets
99d7703d33 samplerjit: Precalculate DXT1/3/5 offsets.
This improves WALL-E by 8% overall.
2022-02-05 13:04:17 -08:00
Unknown W. Brackets
a40d32d581 samplerjit: Validate compile in a unit test. 2022-01-29 20:31:18 -08:00
Unknown W. Brackets
0d93200faf softjit: Add tests for compile success. 2022-01-29 18:47:36 -08:00
Henrik Rydgård
0e2f5d66b6 Merge pull request #15345 from unknownbrackets/softgpu-blend
Fix some minor softgpu blending bugs
2022-01-24 09:37:59 +01:00
Unknown W. Brackets
07b67ef572 softgpu: Fix pixel ID for invalid blend factors.
They should still be treated as FIX, we were accidentally using our
special values.
2022-01-24 00:08:33 -08:00
Unknown W. Brackets
76f9103e97 softgpu: Add a table and initial dirty flags.
Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets
d6fa301ab1 softgpu: Track CLUTs as states for binning.
This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Unknown W. Brackets
6da7765309 softgpu: Correct logic op state update. 2022-01-15 22:31:28 -08:00
Unknown W. Brackets
edb79d968f softgpu: Cache CLUT params in sampler state.
And now there's no more gstate for pixel drawing or sampling.  Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets
c0e85e6170 softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
Unknown W. Brackets
ad3635c82a softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00
Unknown W. Brackets
092b03bd67 softgpu: Move fixed blend factor to draw pix state.
This is the last of the gstate.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets
f4f7ea2736 softgpu: Cache colortest params in draw pix state. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets
aa9d751248 softgpu: Cache alpha/stencil test masks in state. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets
f1ce2e7715 softgpu: Cache minz/maxz in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets
0b3f096c01 softgpu: Cache strides in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets
e9f3720e20 softgpu: Cache fog color draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets
880826bab4 softgpu: Remove disable of cached pixel state.
That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
2022-01-15 11:22:50 -08:00
Unknown W. Brackets
0993771104 samplerjit: Fix standard bufw check.
Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
Unknown W. Brackets
5e3bef7e14 samplerjit: Avoid gather if overread could crash.
This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
355bad666c softjit: Optimize common case bloom blending.
Bloom often uses fixed ONE + ONE, which is a lot less work for us.  And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
06e954fe2a samplerjit: Create a separate fetch func.
This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
3bc6009158 samplerjit: Refactor sampler ID calculation.
Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
75a918f96f softjit: Get rid of pointless AGE00 tests. 2021-12-01 21:44:10 -08:00
Unknown W. Brackets
f47fb7e14e softjit: Normalize some stencil test patterns. 2021-12-01 21:43:52 -08:00