Commit Graph

44 Commits

Author SHA1 Message Date
Henrik Rydgård
d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
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b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
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3c9ab13672 GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
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ed65bc2327 SoftGPU: Allow rendering with no backend at all. 2021-01-02 09:25:41 -08:00
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66a6b27d78 UWP: Allow software renderer.
It can use the Direct3D 11 backend now for a while, so it should work on
UWP just fine.
2021-01-02 09:24:43 -08:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
268439dd4b Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
Henrik Rydgård
2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
Henrik Rydgård
22d9ab4dbe Fix #12023, accidental disabling of the GL backend on non-Windows ARM platform caused by #12013. 2019-05-09 23:59:29 +02:00
driver1998
0aa33d53c0 Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
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6d8b78f523 Headless: Allow startup using NULL core.
Or maybe we should have a dummy Draw context...
2018-11-30 17:45:54 -08:00
Henrik Rydgård
442b57033f Attempt to fix the last very common issue of #11493 by being paranoid 2018-11-21 22:40:54 +01:00
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40ca49d0e3 GPU: Cancel shader preload on shutdown/lost.
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
2018-10-30 20:32:12 -07:00
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6130eb34be Vulkan: Wait for GPU ready on shutdown.
In case it's still busy preloading shaders.
2018-10-30 19:13:22 -07:00
AreaScout
95556e8d03 Add: some helpers to compile on ODROID-XU4/XU3 2018-09-17 20:01:12 +00:00
aliaspider
0af6d573bb remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
Henrik Rydgård
a78365e73d Remove duplicate declaration of GPUCommon::CmdFunc 2018-02-26 15:19:11 +01:00
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60c4ac58f0 System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
twinaphex
4855b2d6f1 mingw patches 2017-08-31 22:15:05 +02:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgard
ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard
01e11c6437 Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00
Henrik Rydgard
ba52ba8714 Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
Henrik Rydgard
0d1d6f98e4 Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00